=============================================== = Resident Evil (T-O-P's Duke Nukem 3D Remix) = A Custom Map for Duke Nukem 3D =============================================== Author Information: =================== Author: Marcus G. Tovar E-mail: mgtovar@comcast.net Website: http://home.comcast.net/~mgtovar/ Compressed Package Details: =========================== - redevil.map: Custom map - redevil.txt: Custom map information - redevil.dmo: Custom map in-game demo. - dethtoll.mid: Custom map in-game music. Map Information: ================ Map type: Duke3D Build Map Map Level Name: redevil.map For Game: Duke Nukem 3D Gameplay Type: Single Player, Deathmatch, Co-op Public Release: Monday, July 25th, 2005 @ 21:05:46 GMT -06:00 Screenshots: http://home.comcast.net/~mgtovar/projects/maps/redevil/index.html Walkthrough: http://home.comcast.net/~mgtovar/projects/maps/redevil/walkthrough.html Requirments: ============ - Full Version of Duke Nukem 3D or Atomic Edition Build Information: ================== Editor Application: Ken's Build Editor / JonoF's WinBuild Editor Build Time: Approximately 46 Hours Bugs: ===== - Monsters sometimes get lost in the overlapping sectors near the front entrance of the underground base. - The sliding doors may catch you into an overlapping sector if you are within the perimeter of the door's opening and closing. Additional Information: ======================= Just like the title of the map, this map is based off the last level of the video game, Resident Evil, An RPG shooter for the Playstation and the PC and now available for the Game Cube. This is by far the best map I've made for Duke Nukem 3D. I have many maps that I haven't released that were made in Duke3d, but this map stood out the best for a public release. The layout of the map was made visually by remembering what the last level of Resident Evil looked like. It is detailed to be almost perfectly matched to the original game layout. This map contains a lot of secret areas that you may need assistance in if you are not familiar with the first Resident Evil game. For further assistance, please look at the walkthrough on my website at: http://home.comcast.net/~mgtovar/projects/maps/redevil/walkthrough.html TIP: Look for switches and secret doorways. The midi file provided goes into the root of your Duke Nukem 3D installation directory (Where duke3d.exe is located). To run the demo provided just add this line to the command prompt: ------------------------ duke3d.exe /dredevil.dmo ------------------------ (Demo Recorded in JonoF's Duke3D Port dated 05-31-2005) Try it out and let me know what you think! Send questions or comments to mgtovar@comcast.net ============================================================================================ Copyright © 2005-2006 Watch-Out, Inc. All Rights Reserved.