DUKEROCH - Pascal Rouaud 1998 - 2000 The files: (important: copy them in your Duke3D directory) - DukeRoch.txt: You're reading it... ("DukeRoch French.txt": French version of this file). - PIF files: IMPORTANT: You may omit them. Though, if you have problem with Dos windows that don't close after execution, copy all of them in your Duke3d directory. (You can also use a _default.pif in your Windows directory instead, if you know about it) You may change their properties (Duke3d.pif and _build.pif lock all Windows shortcut keys except Alt-Esc, and prevent from the screensaver to be started while in the game or in Build) - DukeRoch.exe: Main program. You can associate the .map extension to it, then double click on any map file ; DON'T forget: it's the BEST WAY to use it! I expect you know how to do it. If you don't, you can use "DukeRoch.reg" (see below). - DukeRoch.reg: If you installed Duke3D in the default directory (c:\duke3d), just double click this file to make association. Otherwise, open it first in Notepad, enter your own path in both lines where is the default path (respect the DOUBLE backslash in the syntax), then save it and double click it. You can delete it from your disk after use. - Rochmid.exe: Executable to play midi files (to be used by DukeRoch only). Can be omitted if you don't want music. - _build.exe (note the "_"): Build.exe doesn't load a map if the Dos line parameter is too long! (for example if you pass the whole path in it). So, if the map you want to edit is in another directory, _build copies it in your Duke3D directory under the name "~~bbuild.map", and opens this file in Build instead of the real one. When you quit Build, it checks if you have updated it, and replaces the real file if necessary. Note: it also deletes the 'backup.map' file Build generates, which is totally useless, since it's exactly the same file than your last save! (a good backup file should be the map BEFORE your modifications, and not a copy of your last save!!!) You can use it in Dos to edit a map in a "far" directory. REMEMBER: IF you edit a map from ANOTHER folder than your Duke3d directory, the file you'll be editing is "~~bbuild.map". Example: You're editing c:\windows\temp\MAP1.MAP and want to temporarily load another map (within Build), then want to come back to MAP1.MAP: remember to reload then "~~bbuild.map" in your Duke directory. _build will update MAP1.MAP from this file if you modified it. - TabSons.dat: List of all Duke3d sounds used to update the list box. Please don't edit, or respect the line format if you change anything! - Voc2wav.exe: Converter (voc > wav). Sorry, I still can't read voc files in Windows... When you click on a sound in the list, the .voc file is extracted from Duke3d.grp, then it's converted to a .wav file so I can play the sound. If you ever made a Windows routine to read a .voc file (or to convert it to a .wav file) and want to help, PLEASE contact me. ------------------------------------------------------------------------ DukeRoch is very easy to use and doesn't need a manual I think! Though, some functions may not be obvious to find: Nuke icon (About box): Click it to know when you ran Duke3d the last time and how many times you played it. It reads the duke3d.cfg file (line Executions = n). If you have updated from 1.3d to 1.4 / 1.5, the value will correspond to the number of times you played Duke3d since this update. The "Sounds" button in the About box: allows you to click and test all Duke3d sounds. You'll also have the number to use in Build for each sound. I still don't manage to play those #@%!@ .voc files, so you'll see a furtive "Voc2wav" button in your task bar each time you play a sound. (if this "furtive button" doesn't automatically close, please use the .pif files!) Floppy button: Use it to save your default options when you start DukeRoch. ">>" button: Click it to browse your disks and search for a map file. Built-in "bots" (v1.4 or 1.5 only): Uncheck both "Normal launch" and "Single play" check boxes, and check "Simulation (AI)". Choose how many bots (including you), which multiplayer mode, and of course the map you want to play (make sure the map has multiplayer starts!). You can directly edit any 3DRealms map (listening to the music of the level!) No file extracted, unless you save it in Build -> you'll have a "ExLx.map" in your Duke3D directory (unless you use 'save as' of course). The program checks your Duke3D version, and will gray some functions/buttons if you have the 1.3d or the shareware version. You may see a ~~dnroch.mid, ~~dnroch.voc or ~~dnroch.wav in your Duke3d directory. Don't delete them, they will be deleted when you quit DukeRoch. DukeRoch doesn't support real dukematch. Sorry, I don't play it, so I couldn't test this option! ------------------------------------------------------------------------------ This program is freeware. You can distribute it as long as the zip includes all files listed above (unchanged in any way). If you use it regularly, please send me an e-mail so I know I can put new efforts to improve it in the future... Remember, for anyone who post something for you on the net: no feedback, no motivation to improve anything, or make something else! PLEASE: don't post it at your website without mailing me you want to before. ------------------------------------------------------------------------------ I'm waiting for any suggestions, improvements idea or (of course!) bug reports. E-mail me to: pascalrouaud@hotmail.com I could still improve this program after this release (2000/12). You can mail me if you want the very last file on my hard disk. Just tell me the version number you have (read it in the "About" box). ------------------------------------------------------------------------------ Special thanks to my beta-testers: AirHawke : Nukeleated http://www.nukeleated.com/ Chris Allcock : Chris's page http://jump.to/chris@his-site/ Kevin Cools : Borg Nukem (& DNF Inc) http://borgn.totalconversions.com/ Dukebert : Dukebert's Map Zone http://www.homestead.com/dmz/ Jeremy Endres : Duke Map Busters http://www.dukeworld.com/dmb/ Juha Laaksonen : Dukesivut http://www.dukesivut.cjb.net/ Maarten Pinxten : 2maarten.com http://www.2maarten.com/ Antonio Rodríguez: Página oficial de Real3D http://r3d.cjb.net/ Mikko Sandt : MSDN http://www.planetduke.com/msdn/ Matt Wareham : DNF Inc http://www.dukeworld.com/dukeinc/ "Voc2wav.exe" by Creative Labs ------------------------------------------------------------------------------