Information: Parameters!

LameDuke has several interesting and useful parameters. Several, however, aren't anywhere near this. Listed below are all notable ones.

/d: Debug mode. The demo usually forces this. It's what starts you off with all those guns and inventory items.

/v#: Where # is put a number ranging from 0 to 255. Sets volume (episode) to start in. 1 = L, 0 = K, 255 = J, just to outline possibilities.

/l#: Where # is put a number ranging from 0 to 255. Sets level to start at. 1 = 1, 177 = ß, just to outline some possibilities.

/r: Theoretically, this was used to record a demo. Not! I'm still trying to figure out the code for the demo format...

/e: Theortically, this was used to "encode" maps. While it actually does nothing apparent, It's quite possible that this was going to be a demented BUILD version of "Carmacizing" from TED.

/?: This help message.

/q: Enables help "quotes". "quotes" are little bits of info that appear on the screen when you do something. A famous example is "You got the BFG-9000. Oh, yes", From _ _ _ _ II (A free pre-release of Avatar if you can guess what game it is!). However, most of the "quotes" in LameDuke trigger when you're near something. For example, if you're near a TROOPER1 in LameDuke, it will display "Enemy ALERT!!!", and if you're near a weapon it will tell you to "Go get the gun." Also, "drink cola to increase health" and "the reactor must be destroyed!", to name a few. "Pinched by the doors!"