******** THE ABYSS
*********
****** BUGS PLAYABLE IN
DUKEMATCH ******
*** BUG
NUMBER 1 ***
The bug
of the huge jump
Jump into the corner of the
two walls (see the demo). When you land, keep going forward and
crouch, plus you must strafe to the left and jump in the same
time... and you're at the top of the wall on the left, what a
great short cut ! You can use the bug without the jump, too, by
placing yourself from an angle of 45°...
To watch the demo of this
bug, download Abyss1.dmo
to your Duke3D directory and type under dos : copy abyss1.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
*** BUG
NUMBER 2 ***
The bug
of the corridor
See the demo : in the
corridor, there's a little paving stone, which forms a tiny
elevation, do you see ? Well, that's the bug's place. You have to
crouch, so as to be stuck on the tiny elevation... when you're
stuck, hold the "forward" and the "back"
keys, then turn to the right, and voila ! You're at the floor
underneath ! To do this trick, you'd better to use the left side
of the paving stone : it's much easier :-)
To watch the demo of the
bug, download Abyss2.dmo
to your Duke3D directory and type under dos : copy abyss2.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
*** BUG
NUMBER 3 ***
The bug
of the shrinker
Place yourself facing the tiny
hole in the shrinker room, then jump forward... when you land
hold in the same time the "crouch" and the
"jump" keys (you're still going forward)... and you'll
enter the hole ! If you want to go back, place yourself as shown
innthe demo. And when you land crouch, jump and go forward in the
same time (plus you must strafe to the left and turn to the
right) ! Or you can place yourself close by the hole and do the
same trick as explained first...
To watch the demo of this
bug, download Abyss3.dmo
to your Duke3D directory and type under dos : copy abyss3.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
*** BUG
NUMBER 5 ***
The bug
of San Andreas
It's useful to go through the
San Andreas fault before the end of the earthquake. If you do the
trick well, you can even arrive to the second player's starting
point (with the two atomic healthes) without being damaged by a
fall ! Just aim at a precise point (see the demo), then go
forward and strafe to the left... so you'll arrive on the falling
hillock, but jumping or falling !
To watch the demo of this
bug, download Abyss5.dmo
to your Duke3D directory and type under dos : copy abyss5.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
*** BUG
NUMBER 6 ***
The bug
of the prayer room
Very interesting, this bug
allows you to reach a place much more quickly (it's impossible to
go there so quickly without using the bug).
The trick isn't very hard to do : place yourself to the right of
the wooden door, as shown in the demo. Then go forward and strafe
to the left, so as to be stuck on the door (despite the fact that
you're stuck, you should continue to go a bit to the left)... If
you keep strafing to the left and going forward, you should go
through the door very soon ! It's a kind of magic ;-)
To watch the demo of this
bug, download Abyss6.dmo
to your Duke3D directory and type under dos : copy abyss6.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
****** BUGS NOT PLAYABLE
IN DUKEMATCH ******
*** BUG
NUMBER 4 ***
The bug
of the rpg
In the big flame's room, this
bug allows you to go through the pannel which leads to the rpg...
so this bug isn't very useful, unless you're chased (and you can
quickly hide away)...
Jump into the middle of the
pannel, from an angle of 45° or 135° (45° to the left or 135°
to the right). When you land, crouch, strafe to the left, go
forward, and do little jump in the same time (!)... As a result,
you'll go through the panne... if you want to go through the
pannel again (from the inside), do the trick, from an angle of
135° (this time, the bug won't work from an angle of 45°).
To watch the demo of this
bug, download Abyss4.dmo
to your Duke3D directory and type under dos : copy abyss4.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
*** BUG
NUMBER 7 ***
The bug
of the ending door
This bug is not very useful,
and you might be suiqhed... Use the steroids, and remain stuck on
the wall (see the demo). Then rush forward, into the left border
of the door, while you're strafing to the right ! And you'll go
through the closed door !
To watch the demo of this
bug, download Abyss7.dmo
to your Duke3D directory and type under dos : copy abyss7.dmo
demo1.dmo .Then launch duke3d.exe, and the demo should be
played...
* Translation by Ray
Tracer *