********* HOTEL HELL *********

****** BUGS PLAYABLE IN DUKEMATCH ******

*** BUG NUMBER 1 ***

The bug of the corridor

This bug is useful, if you start the game at the beginning of the level. See the demo : you must place yourself on the left side of the corridor, next to the blue door. Then aim at the section of wall which is on the left of the blue door, and use the bug :

* either run toward the wall, and if you're lucky, you'll quickly arrive above...

* or run toward the wall and jump (you have to land at the low of the wall)... when you land, the second jump should lead you to the bug, and make you reappear above...

To watch the demo of this bug, download Hotel1.dmo to your Duke3D directory and type under dos : copy hotel1.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUGS NUMBER 2 AND 3 ***

The bugs of the white lockers

It's the same trick for each bug : firstly take the steroids (at the beginning)... then go in the jetpack room, facing the white lockers which are on the right of the TV. Once you have used the steroids, run forward and jump, so as to land on the edge, at the low of the lockers... when you land, crouch and jump again in the same time, and voila ! Watch the demo to know what angle you have to use...

To watch the demo of these bugs, download Hotel23.dmo to your Duke3D directory and type under dos : copy hotel23.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUGS NUMBER 4 AND 5 ***

The bugs of the beds

Two very easy bugs to use (maybe the easiest)... and the bug of the right bedroom is the more useful of this level. To use the bug of the right bedroom, place yourself on the wooden edge of the bed, as shown in the demo, and aim at the wall ahead. Then crouch, go forward, and jump while you're crouched... So you should reappear at the first floor, next to the white lockers and the TV, and near the jetpack (use the switch to move the pannel)... a very interesting bug, because it allows you to take the jetpack without being spotted :-) To use the bug of the left bedroom, do the same trick (the edge of the bed, and so on...), and it will lead you in the big room, on the first floor. But this bug is less useful, because it doesn't lead you to nice items...

To watch the demo of these bugs, download Hotel45.dmo to your Duke3D directory and type under dos : copy hotel45.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUGS NUMBER 12 AND 13 ***

The second bug of the beds

These two bugs are the same than the two previous ones, except the fact that you'll need to use the steroids... The bed of the left room allows you to go through the wall and you'll arrive in the corridor next to the room... the bed of the right room will lead you to the shrinker vent :-)

To watch the demo of this bug, download Hotl1213.dmo to your Duke3D directory and type under dos : copy hotl1213.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 6 ***

The bug of the plant

Sorry, but the demo of this bug doesn't show very well how to use the bug, because the camera changes the view... moreover, the trick is hard to do. However, the bug is very useful, so it's worth to try it... Burn the plant with the rpg at first, then go toward the pot and jump. When you land, do the same trick than the LA Rumble's one (the bug of the section of wall, which leads to the jetpack)... and you'll arrive on the second story, near the two atomic healthes and the armor. And if you want, you can use the bug of the bedroom, so as to take a medikit and a jetpack ! So this bug is very useful to get rid of your opponent, but you'll have to train a lot !!!

There is another way to use this bug : go to the glass door which leads to the outside, and run toward the pot. Just before you touch the pot, jump to the right, go forward, and turn to the right, so as to be from an angle of 45°. By doing so, you'll land on the pot and collide with the grown wall... and when you land, crouch (keep the same angle), and hold the "right strafe" and the "go forward" keys ! It looks like a tricky bug, but it's more simple to use the bug by doing so :-) But if you choose the first method, don't touch the wall, or the bug won't work...

To watch the demo of this bug, download Hotel6.dmo to your Duke3D directory and type under dos : copy hotel6.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 7 ***

The bug of the toilets

I'm sorry, but the camera doesn't show the trick very well, in the demo... but it's still playable. Go to the room of the rpg (see the demo) : close by the toilet paper and the hole which leads to the underwater aera (it's important to be precisely placed). Then go forward (you shouldn't move, because you're stuck on the movable), strafe to the right, and jump in the same time... do this trick several time, until you reappear on the first floor, un a fridge. So this bug is useful to get rid of your opponent, if you have troubles, and it leads you next to a medikit :-)

In the demo, I show you another method, which is more fun : place yourself (from an angle of 45°) at the low of the steel wall, which is on the left of the toilet paper... Then crouch, strafe to the left, go forward, and make several little jumps in the same time... and you arrive in the fridge !

To watch the demo of this bug, download Hotel7.dmo to your Duke3D directory and type under dos : copy hotel7.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

****** BUGS NOT PLAYABLE IN DUKEMATCH ******

*** BUG NUMBER 8 ***

The bug of the beginning

This bug is really useless... it takes place on the left of the wooden section of wall, where you can find the shotgun... Use the steroids and rush into the left border of the section of wall. Just before you touch it, jump, so as to arrive on the leftmost section of wall... and crouch while you're in the air. So you'll go through the section of wall :-)

To watch the demo of this bug, download Hotel8.dmo to your Duke3D directory and type under dos : copy hotel8.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 9 ***

The bug of the TV

This bug is very dangerous, because if you do the trick from the left side of the TV, you'll reappear in the wall above and be squished... So if you want to use this bug, take the jetpack and place yourself in front of the TV, on the first floor (see the demo). Then use the jetpack, and aim at the corner of the TV which should have been broken. Go the right border of the screen, then fly up and go forward in the same time... and you arrive on the floor above !

There is another way to do the trick : place yourself in front of the TV and use the steroids instead of the jetpack. Then crouch and jump in the same time...

And there is a third method : neither steroids nor jetpack ! Place yourself in front of the TV, from an angle of 45° (use the right border of the TV !). Then strafe to the left, go forward, and alternately crouch and get up several times (see the demo)... and voila ! This method is more simple, I guess. But I think that the bug of the plant is easier, and it almost leads you to the same place...

To watch the demo of this bug, download Hotel9.dmo to your Duke3D directory and type under dos : copy hotel9.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 10 ***

The bug of the breach

Place yourself in front of the breach which leads to the second story, when you're outside the hotel... and use the steroids. Then jump toward the corner of the breach, strafe to the left and crouch (see the demo)... and you reappear on the first floor ! Very useful to get rid of your opponent when there's a smell of burning... but the trick is hard to do !!!

To watch the demo of this bug, download Hotel10.dmo to your Duke3D directory and type under dos : copy hotel10.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 11 ***

The bug of the windows

Place yourself in front of a window, from an angle of 45° (see the demo), and use the steroids. Then jump forward and strafe to the left, so as to go to the window... crouch while you're in the air, and you'll go through the shutter ! It's useless in dukematch, but fun in single player, because it brings you close by the end !

To watch the demo of this bug, download Hotel11.dmo to your Duke3D directory and type under dos : copy hotel11.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 14 ***

The second bug of the plant

The same trick than the first bug of the plant, but this one requires the steroids. By the way, this bug is more difficult to use, because if you don't do the trick well, you'll just go through the wooden wall of the reception room, or you'll arrive on the first floor (like the first bug of the plant)...
See the demo : use the steroids and run toward the corner of the plant, from an angle of 45°. At halfway, jump, strafe to the right, and crouch while you're in the air... if you aimed straight, a bit on the left of the corner, you'll arrive in the little room of the jetpack !

To watch the demo of this bug, download Hotel14.dmo to your Duke3D directory and type under dos : copy hotel14.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

*** BUG NUMBER 15 ***

The bug of the second plant

One of the most difficult bugs (maybe it's even THE most diificult bug) to use !!! You have to be VERY PRECISE and synchronized... or be very lucky, like me when I tried to use this bug for the first time :-) The bug is on the border of the left plant pot (when you come from the french doors)...
First, be stuck on the right wall, in front of the first plant... so the yard should be behind you, and the hall of the hotel is on your left. Well ! Now let's deal with the real problem :)). Aim at the piece of wall which is on the left of the white lockers (so you're placed from an angle of 45°, with the second plant pot). Use the steroids, then run toward this pot and strafe to the left at the same time... At halfway, (between the pot and you're starting position) jump and strafe, so as to arrive exactly in the angle of the blue post and the wooden wall which is the limit of the reception room. You didn't undersand, did you ? Well, I'll try to explain it better :-) Aim at the upper left corner of the reception room's window (the one which is made with two wooden sectors), and the corner of wall, on which the pot is set. Get it ? If you're a bit lucky, you'll arrive on the floor above, in the left bedroom...

To watch the demo of this bug, download Hotel15.dmo to your Duke3D directory and type under dos : copy hotel15.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...

* Translation by Ray Tracer *