********** HOLLYWOOD
HOLOCAUST **********
****** BUGS PLAYABLE IN DUKEMATCH ******
*** BUG NUMBER 1 ***
The first bug of the doors
This bug will help you to find the jetpack
(the one which is near the laser turrets above the end of the
level)...
The bug works with the two doors, but its utilization is
different for each door... If you start the game at the beginning
of the level, go to the room with some steroids hidden behind a
"blond bimbo" poster (this room is near "innocent?").
Then use the steroids and go across the street and proceed to the
edge near the palm tree. The edge leads you near the end of the
level : jump ahead and you will reach the exit. Then cross the
bridge and go to the corner just above the doors (there's a edge,
too). This corner is the bug place, and it lead to the laser
turrets (thus turrets are here in single player and cooperative,
but not in dukematch !)
Let's talk about the doors (again) : after having taken the
"blond bimbo's steroids", use them, and rush at the
cinema's doors (it's better to use the left door, but it works
with the right door, too). You must crash into the door from an
angle of 45° (you can do it in front of the door, from an angle
of 90°, by left-strafing to the left corner of the door and
jumping and opening the door at the same time). This way, it
takes less time, but it's more dangerous ! So, use the "90°
method" if you're followed, and take the right door : you'll
quickly reach the elevator if the red door is unlocked, and you'll
get rid of your opponent. If you collide with the left door,
strafe to the left so as to be in the angle of the door (see the
demo) and run forward in the same time, then open the door,
strafe to the left and jump in the time ! Yippy kay yeah, you
arrive in the room above ! So, if you miss the edge behind the
palm tree, you can use this bug, which is very useful, too.
To see the demo of this bug, download Holly1.dmo to your Duke3D directory, and type under dos :
copy holly1.dmo demo1.dmo. Then launch duke3d.exe and the demo
should be played :-)))
*** BUG NUMBER 2 ***
The second bug of the doors
*Left door : if no-one has used this bug in the game, you can
collide with the left door, in order to arrive next to the red
door, at the first floor (and you won't be hurt by the explosion).
To use the bug, go behind the left door (exactly facing the door,
90°). Then open the door, and in the same time, you must walk
forward, strafe to the left, and turn a bit to the left... If you
do it well, you remain behind the door, but it closes and takes
you to the first floor...
*Right door : go behind the door (exactly facing the door). Then
strafe to the right when opening the door. So, you'll arrive at
the first floor...
To see the demo of the bug, download Holly2.dmo to
the Duke3D directory. Then type under dos : copy holly2.dmo demo1.dmo.
Then launch duke3d.exe and you should start with the new demo...
*** BUG NUMBER
3 ***
The bug of the jetpack
This one is more tricky than the two before, but we usually use
it after having used the doors. It gives you a jetpack, so you
are able reach the red room behind the palm tree, and then you
can obtain all weapons :-)
To use the bug, go to the corner to the left and above the doors
which lead to to the cinema. Then crouch, and while you remain
crouched, creep forward, strafe to the left and jump in the same
time. So you normally should make little jumps to the left, in
the corner of the two walls... and you're eventually taken to the
jetpack above ! But be careful : in dukematch, the jetpack might
have been stolen by an other player. So wait for a new jetpack
before jumping in the air (unless Duke has got wings...).
If you use this bug with steroids, you might be sent to the
corridor just before the end of the level. But it's not very
useful !
To see the demo of the bug, download Holly3.dmo to
the Duke3D directory. Then type under dos : copy holly3.dmo demo1.dmo.
Launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
4 ***
The bug of the red room / arcade
This bug is very useful because it lets you taking a lot of stuff
at the beginning of the game, if you use the bug of the doors and
the bug of the jetpack too. And it leads you to the room of the
projector.
In the red room, jump on the edge of the window which is the more
on the left. You must jump and land crouched on the edge. You can
jump and strafe a bit to the left when landing, too. So you
should be sent to the arcade room.
To see the demo of the bug, download
Holly4.dmo to
your Duke3D directory, then type under dos : copy holly4.dmo demo1.dmo.
Launch duke3d.exe, and the demo will be played.
*** BUG NUMBER
5 ***
The bug of the arcade / the red room
This bug is the hardest of the level :
Look at the map of the level (TAB). You must go to the square
which is under the sector of the red room (see the demo to know
where it is)... On the map, this square becomes brown when the
light of the ceiling goes through... At this moment you can go to
the red room : start up the jetpack when you are on the square
and fly up as if you could go through the ceiling... when the
light will arrive, you'll find you in the red room !
In the demo, I show you how to do a combo of bugs at the
beginning of the level (steroids, then bug of the jet, bug of the
red room, and trip to the projector). And then I explain the
fourth bug...
To see the demo, download Holly5.dmo to
your Duke3D directory, then type under dos : copy holly5.dmo demo1.dmo.
Launch duke3d.exe, and you'll see the demo...
*** BUG NUMBER
6 ***
The bug of the fall
If you used a bug to go to the jetpack of the laser turrets, and
if the jetpack has already been taken, this bug will help : use
the steroids, place yourself from an angle of 45°, and walk near
the border. Then jump just before you fall (see the demo)... and
turn around the building while you fall (you must hold the "right
strafe" and "crouch" keys if you don't want to die
when landing). So you should go through a window and land in the
red room without dying !!! If you do it well, you can gain a lot
of time during a fight...
To see the demo of the bug, download Holly6.dmo to
the Duke3D directory. Then type under dos : copy Holly6.dmo demo1.dmo.
Launch duke3d.exe : you should see the demo...
*** BUG NUMBER
7 ***
The bug of the girl
This bug is quite simple to use, but is dangerous, because you
may be "squished" as if you were squizzed by a door.
Firstly, go to the doors which lead to the spiral staircase (under
the projector room). Come close to the left door, and aim at the
corner (between the border of the door and the wall). Then open
the door, walk forward and strafe to the left in the same time...
you'll reappear next to the girl who politely asks you to kill
her :-) If you steped back when opening the door, the bug will
work only if you're under steroids. Otherwise, it works very well
!
To see the demo of this bug, download Holly7.dmo to your Duke3D directory and type under dos :
copy holly7.dmo demo1.dmo. Then launch duke3d.exe and you'll see
the demo...
*** BUG NUMBER
18 ***
The bug of the mirror
You can use this bug with each mirror of the level... just use
the steroids and step back while crouching so as to enter the
mirror... the view should quake a bit... and then you're
invisible !!! Well, it's not very useful, because steroids make
noise and your opponent can detect you (but it's rather
impressive to hide in a mirror : "fear the Reaper" ;-))
However, you can do it without steroids (that's why you can see
this bug in the "dukematch playable bugs" paragraph)
!!! You just have to jump at the mirror from an angle of 45° or
135°, and crouch, strafe to the left (or strafe to the right if
you use an angle of 135°), and walk forward in the same time...
then (you're still walking and strafing) get up !!! You are in
the mirror !!! You maybe find it a bit tricky, but the demo will
show you that it's easier than you think ! Just a little problem
: when you're hidden in the mirror, you can't hurt your opponent,
but HE can !!!
To see the demo of this bug, download Holly18.dmo to
the Duke3D directory, and type under dos : copy holly18.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
To watch the demo of this bug, download Holly24.dmo to your Duke3D directory and type under dos : copy holly24.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...
To
watch the demo of this bug, download Holly11.dmo to your Duke3D directory and type under dos :
copy holly11.dmo demo1.dmo .Then launch duke3d.exe, and the demo
should be played...
****** BUGS NOT PLAYABLE IN
DUKEMATCH ******
The bug of the starting air vent
This bug makes you able to move faster, when you fly up in the
air vent with the jetpack... Use the jetpack and go forth while
you're flying up, so as to be stuck on the vent. You'll quickly
reach the roof !
To see the demo of the bug, download Holly8.dmo to
your Duke3D directory and type under dos : copy holly8.dmo demo1.dmo.
Launch duke3d.exe and voila !
*** BUG NUMBER
9 ***
The bug of the other air vent
This bug isn't very useful, because it's just a short cut between
the broken wall next to the spiral staircase and the projector
room. Moreover, it's rather difficult to use this bug...
See the demo to know where you have to place yourself. Then use
steroids, crouch, and step back while you're strafing to the left
(this way, you remain stuck on the broken wall), plus you must
sharply move to the left and to the right... when you are next to
the hole, move so again (but this time, strafe to the right and
walk forward)... See the demo, because it's very hard to explain
this bug !
To understand how to use the bug, download Holly9.dmo to
your Duke3D directory and type under dos : copy holly9.dmo demo1.dmo.
Then launch duke3d.exe, and you'll see the demo...
*** BUG NUMBER
10 ***
The bug of the projector room
This bug is in fact the opposite way of the previous bug !
Use the steroids and place yourself as shown in the demo... Then
rush forward on the right of the little wooden movable, so as to
be stuck on the border of the grown wall... and you must look at
the second pixel on the right of the wooden movable (see the demo)
and strafe to the left... when you're well placed, jump and go
forth while left-strafing !
To see the demo of the bug, download Holly10.dmo to
your Duke3D directory, and type under dos : copy holly10.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
There is another way to do it. It's easier but takes more time.
As it's shown in the demo, place yourself on the projetor and aim
at the angle between the two walls... now rush and jump there...
and you should reappear in the corridor of the ground floor...
To see this utilization of the bug, download Holly10b.dmo to
your Duke3D directory and type under dos copy holly10b.dmo demo1.dmo.
Launch duke3d.exe to see the demo...
*** BUG NUMBER
12 ***
The bug of the curtains
Another hard bug. Moreover, it's useless and very dangerous,
because you might be blocked between the curtains... The demo
doesn't show the tip very well, but at least you can learn where
you have to go... Then use the steroids and collide with the left
side, at the low of the curtain... when you land (after having
jumped in order to reach the curtains), crouch and strafe to the
left with an angle of 45°, then jump (so, you should do a little
jump with a strafe)... and you'll go through the first curtain
about 10% of the time...
To see the demo, download Holly12.dmo to
your Duke3D directory and type under dos : copy holly12.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
13 ***
The bug of the elevator
See the demo to understand where you must place yourself. Then
use steroids, and aim at the zone between the left border of the
elevator and the yellow strip on the left of the vertice. After
having aimed at this point, rush there... and just before you
touch it, jump forward : you'll arrive near the elevator, in the
arcade room ! This bug almost works every time, but you have to
be very well placed, otherwise the bug won't work... That's why I
think this bug is unplayable in dukematch...
To see the demo of this bug, download Holly13.dmo to
your Duke3D directory and type under dos : copy holly13.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
14 ***
The bug of the blue room
It's the little room on the left of the air vent, at the
beginning. There is a breackable wall on the side of this room...
but the bug only works if the wall isn't broken. Well, when you're
in the corridor next to the elevator, use the steroids, stand in
front of the door which leads to the blue room, and rush into the
right side of the wall which has got a window. While you're
running, jump on the little wooden movable from an angle of 135°
and strafe to the right in the same time... when you land on the
movable, crouch and keep strafing to the right and running
forward, plus you have to make little jumps when you're crouched...
so you'll reappear in the street ! Note : when you're stuck on
the wall, walk a bit forward to go through the wall (see the demo
to understand how I did it).
To see the demo of this bug, download Holly14.dmo to
your Duke3D directory and type under dos : copy holly14.dmo demo1.dmo.
Then launch duke3d.exe, and the demo will start...
*** BUG NUMBER
15 ***
The bug of the first extinguisher
This bug takes place between the two doors which lead to the
cinema, after having destroyed the extinguisher. Place yourself
as I show you in the demo, and use steroids... then rush into the
broken wall (you have to run a bit to the right, but don't strafe.
The aim is to collide with the breach the more fastly you can...
and you'll reappear at the first floor, next to the red door...
To see the demo of the bug, download Holly15.dmo to
your Duke3D directory and type under dos : copy holly15.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
16 ***
The bug of the second extinguisher
This extinguisher is near the red doorYou must be at the opposite
side of the corridor, exacltly facing the extinguisher. Then use
steroids and collide with the breach (after having shot at the
extinguisher)... just before touching the breach, jump and crouch
when you land. So, you'll go through the wall !
To see the demo of this bug, download Holly16.dmo to
your Duke3D directory and type under dos : copy holly16.dmo demo1.dmo.
Then launch duke3d.exe, and you'll see the demo...
*** BUG NUMBER
17 ***
The bug before the red room
Go to the edge under the red room (on the border of the edge, see
the demo to understand). Place yourself from an angle of 45°,
then jump (don't change of direction ; just strafe to the left
during the jump)... When you land, keep strafing to the left,
crouch, and make several little jumps. As a reult, you'll arrive
in the red room without a jetpack ;-)
To see the demo of the bug, download Holly17.dmo to
your Duke3D directory and type under dos : copy holly17.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
19 ***
The bug of the shotgun room
Firstly you need the steroids. Go to the room next to the cash
register (you can find a shotgun there), then use steroids while
aiming at the screen... when you're on the wooden movable, step
back and strafe to the right in the same time (see the demo).
Strafing should be rather slow (so you must place yourself from a
precise angle). It's hard to explain how you must place yourself.
Please, watch the demo !
To see the demo of the bug, download Holly19.dmo to
your Duke3D directory and type under dos : copy holly19.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
20 ***
The bug of the street / red room
Get the steroids, then aim at a precise zone as shown in the demo.
You must be rather far from this zone (but you don't have to be
as far as me in the demo). Then use steroids and rush into the
place you're aiming at... just before touching the wall, jump
forward... and you'll reach the red room !
To see the demo of the bug, download Holly20.dmo to
your Duke3D directory and type under dos : copy holly20.dmo demo1.dmo.
Then launch duke3d.exe and the demo should be played...
*** BUG NUMBER
21 ***
The bug of the steroids
After having found the steroids, go facing the girl poster at the
beginning. Rush and collide with this poster (just before
touching it, jump, and crouch when you're in the air)... and you
go through the poster ... Well, it's useless, but if you're lazy,
you don't need to open the pannel ;-)
To see the demo of this bug, download Holly21.dmo to
your Duke3D directory and type under dos : copy holly21.dmo demo1.dmo.
Then launch duke3d.exe to watch the demo...
*** BUG NUMBER
22 ***
The bug of the mirrors
You can use this bug without the steroids, but it's harder so. Go
in front of a mirror, then use the steroids, run, and jump in the
mirror (crouch when you're in the air). It's better to do it from
the back (pretty cool, moonwalker ;-)) because you can see the
room when you're hidden in the mirror :-)
To see the demo of this bug, download Holly22.dmo to
your Duke3D directory and type under dos : copy holly22.dmo demo1.dmo.
Then launch duke3d.exe, and the demo should be played...
*** BUG NUMBER
23 ***
The bug of the roof
This bug isn't really useful, but is rather interesting... go to
the edge, in front of the grating, from an angle of 45° (see the
demo). Then walk forward, crouch-jump and strafe to the left in
the same time... you'll go through the grating. If you want to
return on the roof, use the jetpack as shown in the demo...
To see the demo of this bug, download Holly23.dmo to
your Duke3D directory and type under dos : copy holly23.dmo demo1.dmo.
Then launch duke3d.exe and the demo should be played ...
The bug of the holoduke
The trick is very hard to do, and you'll need the steroids... once you have used the them, open the holoduke's locker, then strafe to the right and rush towards the locker from and angle of 45°, as shown in the demo... Then jump so as to land exactly in the locker, and crouch when you land (keep strafing to the right and running forward while you do the trick). You'll maybe arrive in the red room !
To watch the demo of this bug, download Holly25.dmo to your Duke3D directory and type under dos : copy holly25.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...
To watch the demo of this bug, download Holly26.dmo to your Duke3D directory and type under dos : copy holly26.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...
The second bug of the projector room
To watch the demo of this bug, download Holly27.dmo to your Duke3D directory and type under dos : copy holly27.dmo demo1.dmo .Then launch duke3d.exe, and the demo should be played...
* Translation by Ray Tracer *