Build Log
  

Build started: Project: WinEduke, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Documents and Settings\Administrator\My Documents\WinEDuke\Debug\RSP0000033092532.rsp" with contents
[
/OUT:"c:\duke3d\WinEduke.exe" /INCREMENTAL /NOLOGO /DEBUG /PDB:"Debug/WinEduke.pdb" /SUBSYSTEM:CONSOLE /MACHINE:X86 Engine.lib SDL_mixer.lib SDLmain.lib sdl.lib wsock32.lib  kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\Actors.obj"

".\Debug\Animlib.obj"

".\Debug\comp.obj"

".\Debug\Concom.obj"

".\Debug\Config.obj"

".\Debug\Conrun.obj"

".\Debug\control.obj"

".\Debug\cryptio.obj"

".\Debug\dsl.obj"

".\Debug\dukemusc.obj"

".\Debug\fx_man.obj"

".\Debug\Game.obj"

".\Debug\Global.obj"

".\Debug\keyboard.obj"

".\Debug\ll_man.obj"

".\Debug\Menues.obj"

".\Debug\multivoc.obj"

".\Debug\mv_mix.obj"

".\Debug\mvreverb.obj"

".\Debug\nodpmi.obj"

".\Debug\pitch.obj"

".\Debug\Player.obj"

".\Debug\Premap.obj"

".\Debug\Rts.obj"

".\Debug\Runutil.obj"

".\Debug\Runvar.obj"

".\Debug\scriplib.obj"

".\Debug\Sector.obj"

".\Debug\Sounds.obj"

".\Debug\user.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\Administrator\My Documents\WinEDuke\Debug\RSP0000033092532.rsp""
Output Window
  
Linking...
LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
Results
  
Build log was saved at "file://c:\Documents and Settings\Administrator\My Documents\WinEDuke\Debug\BuildLog.htm"
WinEduke - 0 error(s), 1 warning(s)