====================================================================== Title : DukeNukem Vs the Army of Death a 3-level mod for DukeNukem3D Filename : Death.zip Author : Geoffrey van Dijk ( Fakir ) Additional Author : James Stanfield ( JBlade ) E-mail : fakirnogwat@hotmail.com and jstanf35@hotmail.com Description : Castle Camelot is under attack by the army of death, and the number one alien ass kicker has just been promoted to the number one skeleton ass kicker. Guess what your new mission is ^-^ In a nutshell; 3 medieval maps, alot of skeletons, and guns to shoot them with. This MiniMod features two new enemies, complete with sounds and proper coding, and without resize issues. These new enemies are the skeleton warrior, and the skeleton duke. The skeleton warriors usually come in huge groups, and will, thanks to their speed, knock your lights out in a matter of seconds. Luckily they're not very strong, so a couple of well-aimed shots should be enough to send them back to where they came from. When you're using your ripper against a herde of warriors, fire in small bursts to save ammo. The skeleton dukes are the the masterminds behind the skel attacks. They usually don't like to be where the action is, but have been known to get their bones dirty when things get out of hand. Even though Dukes are not as fast as the skeleton warriors, they are alot stronger and will take a bigger amount of hits before they finally go down. Other Levels : 9 maps for the c&c tc, 3 maps for qfa, 3 maps for qfh, 4 maps for borgnukem, dm7g, fakir@, fbsp001, fbsp002, fkali, future, remix, unholy, morpheus revisited, saturday night fever, how are you, a bunch of usermaps for speedtrax, night and day, all the DukeVR maps (18), two unfinished maps for Ultra3D and some things I'm still working on, like a map for Imagination World V2. Additional Credits To: All the games/mods that I've borrowed textures, sprites and audio from. Witchaven, heretic, doom, shadow warrior, redneck rampage, the unfinished hellraiser game, N.I.B. the starship troopers tc, and Imagination World. Also, Mikko Sandt, Rob Wijkstra, and James Stanfield for support and stuff, Gangster for helping me to make the end animation that I decided not to use, the gorillaz for the cool end voc, and finally my brother for translating my shibby instructions into shibby con language. Also! James Stanfield for making map #2 in this pack. Betatesting : By Rob and James., thanks! ====================================================================== * Play Information * Single Player : Yes DukeMatch 2-8 Player : No Cooperative 2-8 Player : Yes Difficulty Settings : Yes The first two settings are for sp games, and the other two are only for co-op. Plutonium Pak Required : Yes New Art : Yes New Music : Yes New Sound Effects : Yes New .CON Files : Yes Demos Replaced : Yes ===================================================================== * Construction * Base : New levels from scratch Level Editor(s) Used : Build Art Editor(s) Used : Editart, DukeRes, Paint and Irfanview Construction Time : A short month Known Bugs/Problems : Four of them; 1) Skeletons splat when you kill them while they are falling. 2) The 'enemies killed' number at the end of camelot isn't shown correctly, but that's a Duke3d problem. 3) Camelot crashes when you're using Jonofs port, might be fixed in the future though. 4) Skeletons don't act right on water! ===================================================================== *Important Information* Installation : Put all these files in your Duke dir and run Duke3d.exe. Select episode 2 and get naughty! Final Note : Feel free to use any of the files from this mini mod for your own projects, but I'd like it if you add a link to this file so I can get more downloads ^-^ ====================================================================== Happy upcoming summer everyone - keep Duking!