====================================================================== Release Title : The AWOL Project source files Release Version : 0.99 FINAL Author : Realer Than Reality Productions Development Team: : Hudson - Project Lead msleeper (A/K/A Reaper_Man) - Programming Mblackwell - Programming AiC - Level design, user manual Raziel - Level design, art direction Other talent - Rick Randy, Chris Landrum A/K/A Striker, Merc A/K/A Rayge Chaos, Lost_Soul, Dypheron D'Arc, Cadaver, Diehard, Curtis (Wunco Corp), Mr Neutron, AKHYLLEZ, Brian Gordon, Coffee Hedake, cyberdaemon E-mail : msleeper@gmail.com Website : http://www.msleeper.com/ ====================================================================== Game : EDuke32 Latest Release Supported Gametype : Singleplayer : Deathmatch ** UNTESTED ** Construction Time : Approx 3 years Custom Content : Art, sounds, maps, CON programming Known Bugs : Many! :) This release is mainly for educational purposes. Due to the fact that the TC was never released, this version of AWOL represents a mid-production status. Enjoy! ====================================================================== Installation Instructions: Extract the contents into the directory with your eduke32.exe and duke3d.grp files. A fresh install of EDuke32 is recommended! ====================================================================== Contents of this Package : readme.txt demo1.map demo2.map demo3.map demo4.map null.map tiles000.art tiles001.art tiles002.art tiles003.art tiles004.art tiles005.art tiles006.art tiles007.art tiles008.art tiles009.art tiles010.art tiles011.art tiles012.art tiles013.art tiles014.art tiles015.art tiles021.art aibot.con defs.con eduke.con effects.con enemies.con enhance.con envrnmnt.con equip.con mapcode.con marine.con newbeast.con plane.con taliban.con user.con vars.con weapon.con blank.wav bot_calling.wav bot_follow.wav bot_heal.wav bot_holding.wav bot_noheal.wav bot_radioask.wav bot_radiocover.wav bot_radiono.wav bot_radiosorry.wav bot_radioyes.wav enemy_death1.wav enemy_death2.wav enemy_fire.wav enemy_hit2.wav enemy_hit2.wav enemy_roam.wav enemy_sight1.wav enemy_sight2.wav enemy_turret.wav player_foot1.wav player_foot2.wav player_get.wav player_land.wav player_wetwalk.wav vehicle_heliroam.wav weapon_flame.wav weapon_m14.wav weapon_m16.wav weapom_m203.wav weapon_pistol.wav weapon_sgfire.wav weapon_sgload.wav weapon_sniper.wav weapon_turret.wav weapon_whistle.wav ====================================================================== Credit to Other Authors : There is a lot of ripped content! Thanks to wherever it came from! :) Special thanks to Hudson - I finished the ladder code. Tell me what you think. ;) SteelKats, for much help during the late night. Raziel, for being my wingman for so many years. ====================================================================== Additional Notes : There is a basic "Command Syntax" to giving your Friendly Bots orders. To give a bot orders: * Walk up to him and press USE. He now enters COMMAND MODE. * To toggle FOLLOW MODE / STATIONARY MODE, hold down USE while STANDING. * To have the bot use his special ability, hold down USE while DUCKING. * Medic bots can heal you and other bots near you. * Radio Operator bots can call in a massive airstrike. Controls for the Apache (see VARS.CON for more): * Look Up: Climb * Look Down: Descend * Look Left: Bank Left * Look Right: Bank Right * Jump: Fire Hellfire Missiles * Holster Weapon: Fire Air-to-Air Missiles * Crouch: Toggle Hover mode, Exit when on ground * Center View: Toggle High Speed / Low Speed, Bail Out when damaged Controls for the Jeep (see VARS.CON for more): * Look Up: Gear shift up * Look Down: Gear shift down * Use: Fire Mounted M60 Controls for the Tank (see VARS.CON for more): * Look Up: Gear shift up * Look Down: Gear shift down * Use: Fire Mounted M60 * Jump: Fire 120mm Cannon * Holster Weapon: Fire Surface-to-Air Missle * Turn Left: Turn the Tank's body left * Turn Right: Turn the Tank's body right * Center View: Toggle Cannon/Body Lock ====================================================================== Final Word : Working on The AWOL Project was an amazing amount of fun, and I really am glad that I had the opportunity to work on something so grand and huge, that the entire Duke community looked forward to it. I only regret that we, the AWOL team, could not put aside our differences, and deliver to everyone what they wanted. The main reason I am releasing the source files for the TC is so that other Duke modders after us can take what we could not finish, and maybe make it into something even bigger. While we did fall short of what we wanted, it would be a terrible waste to simply throw away all of the content we created and never let it see the light of day. The files here represent a snapshot of almost 2 years ago at the time of this release. I hope everyone enjoys playing what we did manage to finish, as much as we enjoyed making it. Check back to my website often, as I plan on releasing even more content, including some of the completed maps. Again, have fun! ====================================================================== http://www.msleeper.com/ March 15, 2007