OBLIVION 3D maps - Oblivion DEMO only Episode 1!!! =============================================================================== Note this TC requires and work properly 1. Duke3d atomic edition "plutonium pak" 2. fast computer maybe above 1 GHZ intel pentium 3. The game.con has to be with it "same directory/folder" 4. It runs faster in window mode 5. If you want good quality music/midi, Select the General Midi 6. Lots of RAM or DDRAM also help make your machine faster IMPORTANT!!! to avoid an accident of overwriting your own game.con, I recommend you that you add the TC in an other folder N' make an other duke3d to avoid accidents. ----------------------------May not work with---------------------------------- 1. Note this will NOT work with Cduke3d it will crash right away.. 2. If you enter it by setup or setmain its con files will not work properly 3. with Eduke i dont know. This is 100% Eduke-free. means i did that without Eduke ------------------------------------------------------------------------------- Title : OBLIVION Filename : OBLIVION.grp Author : Cedric Lutes "zaxtor znort" Email Address : morzenomhonx@hotmail.com or zaxtor2001@yahoo.ca Date : 06-16-2004. :) Misc. Author Info : i love mapping :0 very TC level A special thanx to peoples that helped me & trying to help with con editing and etc: Rusty Nails Blitz Mblackwell James MRCK thepineapplehead SteelKat LAW Quakis bullis1 William Gee Semicharm Reaper_Man Moloch Chris Coleman CIGNA K u F F i ShrinkDuke BlasterDRP Amund Richard213 Guid HighWire more may come when i continue my TC for FULL VERSION!!! Description : This is not dukenukem this time as the player "HERO". Its an anthro-Fossa {cryptoprocta ferox} A cat-like predator from madagascar. The player is a young fossa Named Zaxtor His world is threaten by a war called the OBLIVION WAR. These aliens, Robots and strange creature Plan to destroy earth, Zaxtor must pass through Mountains, Dry forest, Rain forest, Bases, Battlefield, Temple and the final base.. His mission is to Destroy the MOTHERBRAIN.. {when the full version release more text2come} Requirement : easy duke3d atomic version :-) Tips : THis is an huge TC with 10 levels + 1 secret If you see anything that look dangerous or suspicious SAVE!!! Its important you explore some nonbase levels to find keys and some base level to find switches. Note doors with symbols above it means only the switch with the same symbols or similar would open it. PS to hear better what some characters that talk to you, Is recommended that you drop the music volume keep the sound at max =============================================================================== * Play Information * Episode and Level # : [DEMO VERSION. 1 Episode and 10 levels + 1 secret] Single Player : Yes! Co-op Play : nope! DukeMatch Level : nope! TOOBIG and complex New textures : Yes several hundreds even a thousand New musics : yep!! music from great classic SNES games, GENESIS games & more New sounds : yes a lot New monsters : about 2 times more monsters than duke3d New con files : yep lots of cool FX and a lot more New miscellaneous Things: yep a few Modified weapons : A few guns Modified miscellaneous : A few other things Difficulty Settings : Yes You can select the skill, Note the harder the more Enemy will be there * Construction * Base : New level from scratch Time of build : 7 months just for 1 episode Editor(s) used : Build and that other build with bigger map for bigger maps. Known Bugs : none let me know if you see any abnormality or errors You may see floor flashes like normally when you do heavy or detailled floors my duke site : http://www.angelfire.com/theforce/zaxtor2001dukenukem/ ===========================HOW BIG LEVELS ARE=================================== Lv1 : Sectors{ 936} - Lines{6988} - Sprites{2819} - LVlength {Short medium} Lv2 : Sectors{ 993} - Lines{5423} - Sprites{1520} - LVlength {Medium} Lv3 : Sectors{1023} - Lines{7336} - Sprites{1942} - LVlength {Medium long} Lv4 : Sectors{ 857} - Lines{6087} - Sprites{3663} - LVlength {Long} Lv5 : Sectors{1023} - Lines{6352} - Sprites{3201} - LVlength {Long} Lv6 : Sectors{1024} - Lines{8192} - Sprites{3630} - LVlength {Extremely long} Lv7 : Sectors{ 762} - Lines{5435} - Sprites{2860} - LVlength {medium} Lv8 : Sectors{1009} - Lines{6675} - Sprites{3615} - LVlength {Very long} Lv9 : Sectors{1023} - Lines{7202} - Sprites{2905} - LVlength {Very long} Lv10 : Sectors{1023} - Lines{6767} - Sprites{3022} - LVlength {Extremely long} secret map : Sectors{ 924} - Lines{6519} - Sprites{3689} - LVlength {Quite Long} -------------------------------------------------------------------------------- MORE TO COME WHEN FULL VERSION RELEASE!!!