OBLIVION 3D maps - Oblivion Full version with 4.5 episodes!!! This is the full game, ... With a total of 53 levels counting secrets etc. =============================================================================== Note this TC requires to work properly 1. Eduke32 (included) 2. fast computer maybe above 1 GHZ intel pentium 3. It runs faster in window mode 4. If you want good quality music/midi, Select the General Midi 5. Lots of RAM or DDRAM also help make your machine faster 6. files like exe file to make it work comes with it, dont enter exe file enter oblivion.bat file Note that this Total Conversion is a standalone mod; Duke3D is not needed. IMPORTANT!!! To avoid running into problems, it's recommended that since this is a standalone mod, you unzip everything into an empty directory. You may want to import duke3d.cfg and eduke32.cfg from your old Duke3D installation folder in case you wish to keep your old configuration. CAUTION!!! This TC will not work without Eduke32 port (included in the zip). To run click Oblivion.bat. EDuke32.exe works only if you have a duke3d.grp file in your Oblivion directory but even then EDuke32.exe launches Duke3D, not Oblivion TC. ----------------------------May not work with---------------------------------- 1. Note this will NOT work with Cduke3d it will crash right away.. 2. If you enter it by setup or setmain its con files will not work properly 3. with Eduke32 It will run cleaner, faster and better. ------------------------------------------------------------------------------- Title : OBLIVION Filename : OBLIVION.grp Author : Cedric Lutes "zaxtor znort" Email Address : morzenomhonx@hotmail.com or zaxtor2001@yahoo.ca announcing date to AMC : January 28, 2004, 10:18:25 PM TC idea Date : TC date 12-10-2003 - TC done date 01-23-2009 . Date : E3 date 02-16-2005 - E3 done date 05-13-2006 . :) Misc. Author Info : i love mapping :0 very TC level A special thanx to peoples that helped me & trying to help with con editing and etc: Rusty Nails Blitz Mblackwell James MRCK thepineapplehead SteelKat LAW Quakis bullis1 William Gee Semicharm Reaper_Man Moloch Chris Coleman CIGNA K u F F i ShrinkDuke BlasterDRP Amund (Revenant) Richard213 Guid HighWire Terminx DeeperThought Sang And more.. Description : This is not dukenukem this time as the player "HERO". Its an anthro-Fossa {cryptoprocta ferox} A cat-like predator from madagascar. The player is a young fossa Named Zaxtor His world is threaten by a war called the OBLIVION WAR. These aliens, Robots and strange creature Plan to destroy earth, Zaxtor must pass through Mountains, Dry forest, Rain forest, Bases, Battlefield, Temple and the final base.. His mission is to Destroy the MOTHERBRAIN.. Zaxtor's back, Now this time hes going in space to find the Evil emperor he must pass a very dangerous space war, many ships etc. First Zaxtor want to destroy the Organic alien ship that wrecked his starship, many cities was destroyed by a mysterious tank-like vehicle known as the weapon artillery, so he must find out what is this mysterious thing. Once again Zaxtor is back again but heading into a stripper town not far from a hidden temple known as the "TEMPLE OF ILLUSIONS". Zaxtor also encounter the red sphere, just like the golden sphere but probably nastier. The red sphere doesn't do much accept trying to kill Zaxtor by blowing up a room with an old radio. If Zaxtor heads to the cave with an underground flooded cave some Anthro-African Civet will refused to let Zaxtor pass until the Evil-Omen (Huge fortress) is destroyed. As Zaxtor find a way to the secret Temple he explores it and find a way into some weird portal and endup deep into the TEMPLE OF ILLUSIONS which is probably one of the most bizarre place ever. Which includes; Getting shrunken into a size of a mouse and repealing the laws of gravity by walking upside down etc. The next one involve going into some hi-tech base floating inside some stormy lavalike-nebula and then going into hypertime similar to (clockstoppers a sci-fi movie). Zaxtor will encounter one of the most dangerous monsters ever "Hypertime Hunters" Monster that can only be seen in hypertime or weird dimension. As Zaxtor progresses things get more interesting which Zaxtor ends up in some city model and he gets shrunken when he enters are as and some strange purple energy field surrounds the area until Zaxtor exits the area. When Zaxtor heads to the last one which the last one will involve a puzzle that walking into golden box will change the physic of the room (Similar to a SNES game ZELDA A LINK IN TIME). Also Zaxtor will head into some area he enters pictures and image inside the picture becomes realistic while the other one turns into a picture. Then Zaxtor will head deeper into the world of illusions which will involve things beyond your imagination such as sitting down a sofa and entering the sofa, further sofa will start to break apart into a strange energetic sky and Zaxtor would have to survive this insane part. Then Zaxtor will be heading into a strange base-like area with a mysterious blue gate that will bring him back in time and some altered timeline which means he will encounter things that wasn't suppose to be there. When Zaxtor finds the core which identify itself as the "Lord of illusions" He must confront it. Once it been destroyed Zaxtor will go back to space and head to the Hell base "Evil-Omen" to try to destroy it as the African Civetman requested. Later Zaxtor will crashland into some dead, sterile black desert and when he comes out of his ship he spot the YELLOW GEM OF CHAOS but sadly it sinks into the sand. Zaxtor falls into it and find a cave loaded with some pretty nasty enemies, then later Zaxtor confront some deadly foe holding the gem. The evil Omen explode into a very bright flash of light and a bit later Zaxtor is back once more and return back to the stripper town but is empty and loaded with enemies, Zaxtor must pass these enemies to head toward the flooded cave the African Civetman was blocking before, after he will enter into a firery underground cave. Shortly Zaxtor will Encounter the mysterious red sphere again which it will change the law of physics and delay Zaxtor's quest. making him stuck into an endless maze, Zaxtor would have to try to play with it to outsmart the illusion curse and free himself from it. Later Zaxtor must overheat the main reactor core which will be a very explosive escaping. Then he exits the cave and must find his way out. He wants to goto space but he must have dropped the ship's card somewhere, once he finds it he will launch into space and encounter an extremely long and enormous spaceship. But thing is the mothership is HAUNTED!!!. the GMS (Ghost Mother Ship) is loaded with deadly ghosts and poltergeists, Zaxtor must destroy its core or otherwise the GMS might return far in the future and cause problems. After Zaxtor left the GMS he lands into the Stone hills try to get back to his home forest but few things block the way and slow Zaxtor down again. Zaxtor will face his worst nightmare ever, his forest burning due to the impact of the Asteroid base he raided in the past. When he gets deeper into the forest he will see a massive crater with the remains of the Asteroid base burning. Later Zaxtor gets in the mysterious metallic structure that was unaccessible way back in the past and finds out that is an extremely huge underground base that zaxtor would probably have to raid it etc. When Zaxtor heads to its thermo nuclear fusion reactor core. He must rise the magma pressure while the cooling water system is disabled which means causing a core meltdown and only give Zaxtor like 5-6 minutes to get outta there. Once he exit the base and reach a Labyrinth he sees a huge flash of light, violent quake and an extremely loud KABOOM which causes an extremely violent earthquake!!!!!!! from the exploding underground base and causes the cave to collapse and killing everything close to it. Zaxtor must try to pass this very huge labyrinth and head to the castle but the red sphere comes out of the wall and make Zaxtor fall deep into an underground base and must try to get back up. Zaxtor will encounter some new enemies and nasty things in the way to the castle and out of the castle. Once he exits the castle he will encounter the red sphere flying away and a bit later confront it which would mean a very deadly fight. Once red sphere explodes into millions of pieces Zaxtor must hurry up catching the Floating island which is slowly going up in the sky. When the island goes up its energy field weakens and most floating tiles will fall. Zaxtor must fight a very deadly machine and once it explodes Zaxtor can explore the Floating island. Zaxtor would probably have to encounter some pretty nasty things up there. Zaxtor will also see this strange glowing green tile (spreading of the parallel dimension), he cannot step on it. Anyways he would have to fight the core of the island and once it explode he will head to the next room and grab a pair of unusual boots and Zaxtor finds out hes ABLE to walk on that green glowing floor. He walk further and enter a high concentration of energy and endup into the parallel dimension. Zaxtor would probably have to confront this deadly and probably final area which is loaded with very nasty enemies and soo extremely huge. Later after passing the green maze Zaxtor will head to CHAOS the most deadly part of the dimension which is deep into the dimension and fight some of the most deadly enemies ever. Once he defeats a strange skull of death he enter an area with seven glowing portals and one not glowing. Probably means he would have to confront a bunch of bosses and later the doomsday project in the 8th portal. Sadly Zaxtor realize that thing wasn't the Doomsday project. He goes through a strange hall with pictures and enter a weird portal. Later he confront the Doomsday project and after a long time he destroys it and explode into a deadly chain of explosions and then Zaxtor confront his archenemy GALBALAND after killing a few arch guardians!!!. Requirement : EDuke32 (included) Tips : This is an huge TC with 50+ levels + 5 secret and others. If you see anything that look dangerous or suspicious SAVE!!! Its important you explore some nonbase levels to find keys and some base level to find switches. Note doors with symbols above it means only the switch with the same symbols or similar would open it. PS to hear better what some characters that talk to you, Is recommended that you drop the music volume keep the sound at max =============================================================================== * Play Information * Episode and Level # : [FULL VERSION. 4.5 Episode and 39 levels + 1 Secret on episodes 1, 2 & 4] { + 2 Secrets on Episode 3 } { + 6 Arch levels } Single Player : Yes! Co-op Play : nope! DukeMatch Level : nope! TOOBIG and complex New textures : Yes thousand even many thousands New musics : yep!! music from great classic SNES games, GENESIS games & more New sounds : yes a lot New monsters : about 2-3 times more monsters than duke nukem 3d New con files : yep lots of cool FX and a lot more, Even new twisted special effects. New miscellaneous Things: yep a lot Modified weapons : A few guns Modified miscellaneous : A few other things Difficulty Settings : Yes You can select the skill, Note the harder the more Enemy will be there * Construction * Base : New level from scratch Time of build : since late Dec 2002 for all the game. Editor(s) used : Build and that other build with bigger map for bigger maps and Mapster sometime. Known Bugs : known, a few not much, that huge mountain in E3L11 can crash but very rarely so save often. E4L8 because of its extremely enormous size it might crash rarely so save often. CINEOV3 may speed up at begining for 0.5 second, then normal speed, if play second time is normal. Final Clip may speedup very bit but not often. E4L5 Sky bug for highres duke which cause mask wall to trail infinity toward the sky have been fixed!! Crash can occur but super rarely. Probably with faster (over 1.80 GHZ) would reduce chance to nearly zero. : unknown none let me know if you see any abnormality or errors You may see floor flashes like normally when you do heavy or detailled floors my duke site : http://www.angelfire.com/theforce/zaxtor2001dukenukem/ my mod site : http://obliviontc.bravehost.com/index.html New mod site : http://zaxtor.net/OblivionTC/Oblivion_Index_Page.html FEATURED MUSICS Of SNES, GENESIS, PLAY STATION and other video games: #Customized musics including one created by Amund, Chrono trigger - Big boss Chrono trigger - Black omen Chrono trigger - Tyran's Castle Chrono trigger - Undersea Palace Chrono trigger - World revolution Cybernator - Arc nova collides toward earth Donkey kong country 2 - Lost World Anthem Doom II - The Spirit World Duke Nukem 3D - few musics Final fantasy mystic quest - Final level Final fantasy VII - Bombing mission Guns N' roses - Welcome to the jungle (1987) Heretic - Misc music (1) Hexen - Misc music (2) Legend of Zelda - Forest Megaman X - Sigma battle 2 Mystic defender - Round 3 & 6 Nine Inch Nail - Head Like a Hole (1989) Others music Phantasy Star IV - Organic Beat Pink floyd - Echoes "live at Pompei (1972) Pink floyd - Signs of life (edited)(1987) Ratt - Lay it down (1985) Shadowrun - Bar music Sonic & knuckles - Lava Reef Zone Sonic the hedgehog 1 - Scrap brain zone Soulblazer - Temple of light Soulblazer - Leo's painting Super Castlevania IV - Final stage Super Ghouls N' ghosts - Stomach (stage4) Super Metroid - Brimstar Super Metroid - Tension Super Turrican II - Ending Super Turrican II - Face the face U2 - The Unforgettable Fire (1984) Ultima online - Turfin Vangelis - N/A (198s) Yes - Don't kill the whale (1978) each "----" mean an episode. {=E1 Level 5 was expanded by 300% from full release=} Some older level been slighty modified such as music changing for most minibosses/bosses not all. Note: some modification could have been made so that doesn't always garantee the approx size! Few levels been expanded, special bonuses added and a lot more!!!! ===========================HOW BIG LEVELS ARE========================================== ---------------------------------------------------------------------------------- Lv1 : Sectors{ 936} - Lines{ 6988} - Sprites{ 2819} - LVlength {Short-Medium} Lv2 : Sectors{1063} - Lines{ 5777} - Sprites{ 1520} - LVlength {Medium} Lv3 : Sectors{1051} - Lines{ 7473} - Sprites{ 1961} - LVlength {Medium-Long} Lv4 : Sectors{ 888} - Lines{ 6292} - Sprites{ 3703} - LVlength {Long} Lv5 : Sectors{2078} - Lines{12809} - Sprites{ 8841} - LVlength {Long} Lv6 : Sectors{1740} - Lines{15234} - Sprites{ 5631} - LVlength {Extremely Long} Lv7 : Sectors{3284} - Lines{16383} - Sprites{ 5286} - LVlength {medium}/{E.Long} Lv8 : Sectors{1009} - Lines{ 6675} - Sprites{ 3615} - LVlength {Very Long} Lv9 : Sectors{1025} - Lines{ 7209} - Sprites{ 3033} - LVlength {Very Long} Lv10 : Sectors{1023} - Lines{ 6767} - Sprites{ 3023} - LVlength {Extremely Long} secret map : Sectors{ 924} - Lines{ 6519} - Sprites{ 3689} - LVlength {Quite Long} ---------------------------------------------------------------------------------- Lv1 : Sectors{1022} - Lines{ 6801} - Sprites{ 2039} - LVlength {Long} Lv2 : Sectors{1024} - Lines{ 6559} - Sprites{ 3275} - LVlength {Extremely Long} Lv3 : Sectors{ 671} - Lines{ 4131} - Sprites{ 1323} - LVlength {Medium} Lv4 : Sectors{1023} - Lines{ 7502} - Sprites{ 2798} - LVlength {Long} Lv5 : Sectors{1023} - Lines{ 6115} - Sprites{ 2676} - LVlength {Quite Long} Lv6 : Sectors{1022} - Lines{ 7295} - Sprites{ 3141} - LVlength {Extremely Long} Lv7 : Sectors{1016} - Lines{ 6938} - Sprites{ 1947} - LVlength {Long} Lv8 : Sectors{1023} - Lines{ 6870} - Sprites{ 2901} - LVlength {Long} Lv9 : Sectors{1023} - Lines{ 7066} - Sprites{ 2028} - LVlength {Medium} Lv10 : Sectors{1022} - Lines{ 7052} - Sprites{ 3245} - LVlength {Quite Long} secret map : Sectors{1095} - Lines{ 6555} - Sprites{ 3653} - LVlength {Quite Long} ---------------------------------------------------------------------------------- Lv1 : Sectors{ 984} - Lines{ 6647} - Sprites{ 2837} - LVlength {Medium} Lv2 : Sectors{1023} - Lines{ 8039} - Sprites{ 3972} - LVlength {Extremely Long} Lv3 : Sectors{ 713} - Lines{ 5248} - Sprites{ 3095} - LVlength {Medium} Lv4 : Sectors{1007} - Lines{ 5864} - Sprites{ 1650} - LVlength {Medium-Long} Lv5 : Sectors{2673} - Lines{16382} - Sprites{ 7530} - LVlength {Hyper Long} Lv6 : Sectors{ 462} - Lines{ 3259} - Sprites{ 1223} - LVlength {Medium} Lv7 : Sectors{1984} - Lines{13150} - Sprites{ 7912} - LVlength {Extremely Long} Lv8 : Sectors{2243} - Lines{16383} - Sprites{ 9556} - LVlength {Hyper Long} Lv9 : Sectors{ 772} - Lines{ 4016} - Sprites{ 2422} - LVlength {Short-Medium} secret map1: Sectors{2013} - Lines{12927} - Sprites{ 6039} - LVlength {Extremely Long} secret map2: Sectors{2125} - Lines{13599} - Sprites{ 8609} - LVlength {Very Long} ---------------------------------------------------------------------------------- Lv1 : Sectors{1257} - Lines{ 8775} - Sprites{ 4898} - LVlength {Extremely Long} Lv2 : Sectors{2565} - Lines{16384} - Sprites{ 8118} - LVlength {Hyper Long} Lv3 : Sectors{2291} - Lines{12059} - Sprites{ 6024} - LVlength {Very Long} Lv4 : Sectors{1335} - Lines{ 9485} - Sprites{ 6608} - LVlength {Very Long} Lv5 : Sectors{2447} - Lines{16381} - Sprites{10772} - LVlength {Hyper Long} Lv6 : Sectors{2410} - Lines{15222} - Sprites{ 8363} - LVlength {Hyper Long} Lv7 : Sectors{2379} - Lines{15449} - Sprites{ 6230} - LVlength {Hyper Long} Lv8 : Sectors{2585} - Lines{15881} - Sprites{10392} - LVlength {Hyper Long} Lv9 : Sectors{2457} - Lines{16258} - Sprites{11211} - LVlength {Hyper Long} LV10 : Sectors{ 401} - Lines{ 3255} - Sprites{ 5066} - LVlength {quite Long} secret map1: Sectors{2621} - Lines{16384} - Sprites{ 7928} - LVlength {Hyper Long} ------------------------------------------------------------------------ Lv?? : Sectors{2815} - Lines{16227} - Sprites{ 4769} - Lvlength {Hyper Long} ArchLevel1 : Sectors{2513} - Lines{16384} - Sprites{ 7707} - Lvlength {Hyper Long}/{H.L} ArchLevel2 : Sectors{2573} - Lines{16383} - Sprites{ 8181} - Lvlength {Hyper Long} ArchLevel3 : Sectors{3254} - Lines{16384} - Sprites{ 3833} - Lvlength {Hyper Long} ArchLevel4 : Sectors{2417} - Lines{16384} - Sprites{14305} - Lvlength {Hyper Long} ArchBoss : Sectors{2509} - Lines{16383} - Sprites{12134} - Lvlength {Hyper Long} Escaping it: Sectors{1745} - Lines{11052} - Sprites{ 7745} - Lvlength {Short-Medium} Failed way : Sectors{ 285} - Lines{ 1801} - Sprites{ 881} - Lvlength {Short} Success way: Sectors{ 950} - Lines{ 6461} - Sprites{ 854} - Lvlength {Very Short} -------------------------------------------------------------------------------------- Without counting the ARCH LEVELS... Under is by counting everything. SUBTOTAL :Sectors{64731} Lines{421947} Sprites{210406}\ -------------------------------------------------------------------------------------- TOTAL :Sectors{83791} Lines{539505} Sprites{270555} \_____ =======================================================================================