Duke Nukem 3D - Atomic Edition ============================================================================= Title -> Duke Smurfem 3D v1.10 Filename -> SMURFEM.GRP Author -> Paul Smith, a.k.a. Wally Waffles Email Address -> wallywaffles@geocities.com URL -> http://www.geocites.com/TimesSquare/Fortress/1896 Misc. Info -> I am going away to Germany for a while... Description -> Oh no! Duke's been Smurfed! Now he sounds like he's been sucking on helium! In order to be un-Smurfed, Duke's gonna have to get past the Queen and her drones that protect the Desmurfilator Device. This means Duke will have to kick the smurf out of every alien sonuvasmurf that gets in his way. Okay, so that story sucks. Pretty good for a two-minute brainstorm, huh? Anyhoo, I started this project over a year ago then forgot about it. I recently rediscovered it and so now I'm trying to get it done (and do a good job of it too!). I got the "smurf talk" to work by increasing the pitch by 750 units in the user.con. Files Included -> SMURFEM.ZIP - The original ZIP file FILE_ID.DIZ - Identification file SMURFEM.TXT - This text file SMURFEM.GRP - The replacement game! SMURFEM.BAT - Batch file to run Duke Smurfem 3D Add. Credits to -> *3D Realms for Duke Nukem 3D. *Ken Silverman for BUILD, EDITART, WAD2MAP, and WAD2ART. *Chris S. Craig for Goldwave *Christian Mengler for ANIM2PCX (or just the tutorial?) Other maps I've built -> *Damn! (DAMN!PSW.ZIP) The Hoover Dam! A converted Doom II level by Michael Reed *Dark Tunnels (ROTTHB04.ZIP) Base on ROTT: The HUNT Begins level 4 (Currently included in Atomic Heretic) *Sound Test v1.0 (SNDTEST1.ZIP) Run thru and test what the sounds are like *This Causes An Error (ROTTDW37.ZIP) Joke map, base on ROTT level 37 *Duke Nukem: Atomic Heretic (ATOMHRTC.ZIP) Heretic converted to Duke3D *Lo Wang 3D (WANG3D.ZIP) Replaces Duke's sounds with Lo Wang *Multi-Player Packs (MPxx.ZIP) Packs that automatically group levels off of Total Metldown *Random Respawn Pack v1.12 (RAND-RES.ZIP) Weapons/Items randomly respawn into something else. ============================================================================= ** PLAY INFORMATION ** How to launch -> Type SMURFEM.BAT or include /xSMRFGAME.CON /gSMURFEM.GRP at the end of you command line. You can use up to 9 commandline parameters with RANDY.BAT Levels replaced -> None Single Player -> Yes Cooperative 2-8 -> Yes DukeMatch 2-8 -> Yes Diff. Settings -> Yes Monsters -> Yes New Music -> No New SFX -> Yes New Graphics -> Yes Demos -> 1: Smurfsion Station 2: XXX-Smurfette 3: Rabid Smurf Some Multi-Player demos will be along as soon as me and my cousin can get some recorded. Requirements -> *Duke Nukem 3D - Atomic Edition v1.5 *About 11MB freespace to install Play tips -> *Conserve ammo: Wack a Pigcop or Enforcer once with the shotgun, then quickly swich over to the handgun or chain- gun to finish him with as few as one bullet! (Or kick 'em while you reload). *Learn to kick and shoot at the same time! When somebody is in your face, it saves you ammo, and it saves your butt sometimes. *A quick and easy way to swich over to the Expander is to hold your FIRE key and push the NEXT WEAPON key. If you have expander ammo, this will usually cause you to swich over. *Bonus Healths can increase your health above 100. Try to get up to 100 health points before collecting the bonus healths. *Low on health and armor? Blowing up a corpse will sometimes reward you with a special bonus. *Using the View Mode (F7) in DukeMatch can sometimes help you ferret out your opponent if he's hiding behind a mask wall that you might not know about. Plus, it's good for peering around corners without getting your head shot. ============================================================================= ** CONSTRUCTION ** Base -> New code Build Time -> Began: I guess around June 1, 1998 Last modified: May 9, 1999 Editor(s) used -> Ken Silverman's Build utilities, Goldwave, Anim2PCX Known bugs -> *When using a non-blue keycard, Duke Smurfem's arm is also non-blue. *A player's sprite pallette isn't copied to his hands, so if you end up as a red smurf in multi-player your hands are still going to be blue. *Duke's not ALL Smurfy blue yet! This will be fixed bit-by-bit, and hopefully completed soon! (I am NOT going to mess around with a little Smurf tail, though; I'm too busy to bother with that.) ============================================================================= ** COPYRIGHT/PERMISSIONS ** Authors MAY use the .ART & .CONs contained within SMURFEM.GRP as a base to build new levels! Please bring any bugs you find to my attention! You MAY distribute SMURFEM.ZIP anywhere to anyone, provided you include all of its orininal files intact and unchanged. You MAY include SMURFEM.ZIP in any file compilation; If this _is_ included in a CD or DISK compilation, I'd REALLY appreciate a free copy of it. Please.