To play, unzip to your Duke folder and execute the Underwld.bat file. Under World v2.0 by Kirk Fyfe (DM name O'mighty1) ~ *Starting a Duke, Blood or Shadow Warrior TC?* Email me (kirkfyfe@xtra.co.nz) and I might be able to help with levels or new ideas, I know all the tricks with the duke (build) engine and like making levels... ~ *New things that make you run around in circles* The freeze thrower has been replaced with a cool FLAME THROWER weapon! If you want to use this in your own levels just download a copy from a duke download page. The pig cop has been replaced with a 750 hitpoint robot dude that fires 5 laser blasts at once! The octo brain has been replaced with the dark octo brain, this new bred of octo have about half the life of the normal octo brain but a heavy power bolt that takes 50 hitpoints off it's prey! Also new art has been added for both the dark octo and it's power bolt! The organic has been activated! read below details. TONS of new art used in the levels! check it out... 4 new types of civilians! Night vision goggles have 50% more power! The 2nd and 3rd boss when paletted 21 have 3000-4000 hitpoints instead of 1! New music for each level! A new sound for the flame thrower and two new sounds for the robot guy! ~ *Duke Nukem 3D .Map Authoring Template v1.0* Title :Under World Please note... :These levels are NOT complete I just finished :them off early to start working on a TC. :I can make much nicer levels than these I just :thought duke was getting a bit old so I hurryed :them along a little and made them smaller, :sorry guys. Oh yeah, I suck at spelling so :don't email me on my spelling... File name :Underwld.Map, Nasa.map, Cycler.map :and Stalker.map (not in order) Aurthor :Kirk Email address :kirkfyfe@xtra.co.nz Descriptions :You start at the enterence to an old city :bar then travel to a space station, half flooded :with water, next your off to a strange rocky :landscape with a cool castle and LOTS of :explosions then you face the final challenge... :Nasa station... Credits :Me, 3d realms, violence, other builders, :AHB (for !SE.map,!ST.map and Zoo.map), :the person that made the dn3d buildhlp readme, :Scott Nevins (thank him for the cool flame :thrower -I did the art bit though), etc. ~ *Play information* Episode and level :E1L1, E1L2, E1L3, E1L4 Single player :Yes! Cooperative Player level :Yes! 1-8 player Duke Match level :Yes! 1-8 player Difficulty settings :Yes! New art :Yes! New music :Yes! New sound :Yes! (just a little) Lots of explosions :Yes! Known bugs :The flame thrower sound isn't working :properly, if you have the answer email :me on the above address. If you find :any other bugs let me know. ~ *Construction* Bases :New levels from scratch Where to get these map files :You should know that Editor(s) used :Build, edit art and note pad. ~ *The Organic!* The Organic, a monster 3d Realms left unfinished in the final released of DN3D v1.3d has been completed and ready to kill! Place the organic (tile 2420) any where you like on your map, land, water, air, what ever. Note that when you play the organic will be sunken into the floor (C command in build) to get a better idea of where the organic is you might want to use the c command. The organic will float to the roof of the secter that you place it in then, if you get too close CCHHOOMMPP! the organic feasts unpon you flesh until your lifeless body drops to the floor, beware, although they're not very tough, when you kill one 16 slimers burst out of the monsters stumic! Organics don't shoot any thing so keep the roof low and they will bite your face off. You will need to change your user and game cons to activate the organic (you don't need to do this unless you want to use it in your own levels), just use a text editor to copy these lines from here or from UwGAME.con and UwUSER.con, for the game con copy this and put it at the end of the game.con con file: state organa ifp pfacing ifpdistl 1280 { pkick } else ifcount 128 { sound DUKE_KILLED4 } ends action ORGATTACK 1 9 1 1 8 move ORGVEL 72 -32 actor ORGANTIC ORGANICTOUGH ifcount 48 resetcount else ifcount 32 sizeto 32 32 else ifcount 16 sizeto 48 18 ifaction 0 { ifpdistl 2048 { action ORGATTACK sound TURR_ATTACK addphealth -10 palfrom 32 16 } else ifpdistl 1024 { action ORGATTACK sound TURR_ATTACK addphealth -20 palfrom 32 16 } else ifpdistl 512 { action ORGATTACK sound TURR_ATTACK addphealth -40 palfrom 32 16 } else action 0 } ifaction ORGATTACK { ifactioncount 9 action 0 } ifhitweapon { ifdead addkills 1 spawn BLOODPOOL spawn CRYSTALAMMO sound SLIM_HATCH sound TURR_DYING guts JIBS5 10 shoot SPIT shoot SPIT spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME spawn GREENSLIME killit else sound TURR_PAIN shoot SPIT guts JIBS5 3 break } ifrnd 4 { ifcansee { soundonce TURR_ROAM move ORGVEL seekplayer } } { state organa } enda state rf ifrnd 128 cstat 4 else cstat 0 ends And in your user.con con file add this line at the end: define ORGANICTOUGH 75 Next replace these lines: definesound TURR_ROAM turrrm.voc 0 0 3 0 0 definesound TURR_RECOG turrrg.voc 0 0 3 0 0 definesound TURR_ATTACK turrat.voc 0 0 3 0 0 definesound TURR_PAIN turrpn.voc 0 0 3 0 0 definesound TURR_DYING turrdy.voc 0 0 3 0 0 with these lines: definesound TURR_ROAM sliroa02.voc 0 0 3 0 0 definesound TURR_RECOG slirec06.voc 0 0 3 0 0 definesound TURR_ATTACK octaat1.voc 0 0 3 0 0 definesound TURR_ATTACK2 octaat1.voc 0 0 3 0 0 definesound TURR_PAIN octapn.voc -400 0 3 0 0 definesound TURR_DYING slidie03.voc 0 0 3 0 0 That's it, hope you enjoy it! ~ *Copy rights and Permissions* DN3D map builders may NOT use these levels as bases to create additional levels, But it *IS* alright (and encouraged) to send me money. You may post this file freely provided this text file (unmodified) is included. CHEERS