====================================================================== THESE LEVELS ARE NEITHER MADE BY OR SUPPORTED BY 3D REALMS. Requires Duke Nukem 3D v 1.4 or 1.5 Title : ABATTOIR PART ONE AND TWO Filename : ABATTOIR1.map and ABATTOIR2.MAP Author : Adrian Gilbert E-mail : dukemaps@hotmail.com Web Page : http://www.geocities.com/~thedifference Misc. Author Info : Check out my axtion.maps Other Levels : This is part 2 of 2 (included in the zip file along with a complete dukematch version.) Description : Duke breaks out of a mental ward and makes his way to (Level Two) the rocketship. Hundreds of hours spent on light and shading creates a very realistic map given the limitations of the build engine. Sectors over sectors, 4 and 5 story depths, more gore, debris and some of the bad guys have more lethal weapons! This map requires a fair amount of skill. Description : Duke infiltrates the Rocketship launch bay and takes (Level Two) off to the stars. There are unique effects, more blood, tougher monsters and much more that's sure to please. Build time: about 400 hours. Misc info : Included in the abattoir zip file are the complete 2 level maps with expanded layouts for DUKEMATCH ONLY. read on for more information. ====================================================================== * Play Information * Episode and Level # : ABATTOIR Levels one and Two Single Player : Yes DukeMatch 2-8 Player : Yes (included in zip file) Cooperative 2-8 Player : No Difficulty Settings : Not implemented Plutonium Pak Required : Yes New Art : No New Music : No New Sound Effects : No New .CON Files : Yes Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD Art Editor(s) Used : None Construction Time : about 600 hours Known Bugs/Problems : none ===================================================================== *Important Information* Installation : Abattoir Parts 1 and 2 Duke3D add-on levels for Duke3D version 1.4 and 1.5 Maps designed by Adrian Gilbert ********** Instructions: 1. Make a copy of all your Duke3D con files and put them into a backup directory. Or, you can run backup.bat. It will rename your original con files to a .bak extension. This is recommended as well as making a copy. Just type in 'backup' when you are at your duke3d game directory C:\ prompt. Abattoir levels requires the use of modified con files for various new effects as well as the ability to continue playing the game after bosses are killed. 2. Unzip the contents of abattoir.zip into your Duke3D game directory. 3. To run the levels, you can use the batch file abatt.bat or simply load the map abattoir1.map with the command line parameter: duke3d map abattoir1 Files included in abattoir.zip are: abattoir1.map (Level 1) abattoir2.map (Level 2) game.com (Modified con file) user.con (Modified con file) defs.con (Modified con file) abattoir1.txt (Map readme) abattoir2.txt (Map readme) abatt.bat (Runs the new levels) backup.bat (backs up your con files) abattmatch.map (combined levels 1 and 2 dukematch!) abatt_mapsinfo.txt (The file you are reading) I hope that you enjoy the levels. now, if you do not want a game spoiler, stop reading now. Best wishes, Adrian Gilbert SPOILER _______ There are a few secrets in the Abattoir levels. Most notably is a secret wall in the lower sewer. Look for a grey arrow pointing towards it underneath the water. It eventually leads to a courtyard that is not acessible in single player mode, but in the dukematch version (abattmatch.map) you can roam free and even jump on top of a moving courier van in order to snipe. You only have seconds after the rocketship takes off before you are incinerated by the red hot engines. There are 4 escape routes you can take (You cannot jump out into the stars!) Choose the southernmost escape route and fly straight up using your jetpack. =====================================================================