= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Title :BLADE Filenames :BLADE.MAP, DEFS.CON, GAME.CON, USER.CON, TILES014.ART, (+ MANY .VOCs) Author :StratonAce E-mail Address :StratonAce@aol.com = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = DESCRIPTION: This is the first in a planned series of related levels. I plan on 4 levels total for this project. I started this level wanting to recreate the city and skyline from the movie BladeRunner. I quickly realized that all the buildings and locations I wanted to include wouldn't fit into just one map, so I decided to make it a series. I've deviated from the movie into just a large futuristic city with incredibly high skyscrapers and an insane skyline. This map uses a highly customized set of con files (defs.con, game.con, & user.con), plus new sounds and art. You'll surely want to back up your current cons, and if you're using TILES014.ART, it as well. Then just unzip the file (BLADES.ZIP), and place all the files into your Duke directory. I've modified the cons, so you don't even have to type SETUP to select Blade as a user map. Just type in DUKE3D as you would for a normal game. When you want to play the first regular level (e1l1) again, you'll need to put your original cons back into the Duke directory. Have fun! ;) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = *PLAY INFORMATION* Single Player :YES CO-OP 2-8 Player :YES DukeMatch 2-8 Player :YES, with 8 players. the map is too big for anything less. New Sounds :YES New Art :YES New Cons :YES New Music :NO *CONSTRUCTION* Base :Scratch level Editor used :BUILD Build Time :Off and on for 2 months Known Bugs :Anything is possible with this many sectors over sectors. ;) Plus some areas cause 486 systems to strain. Expect slowdowns. Thnaks/Credits :ADarcJedi for all the hard work he did putting together the art file for me. :) ZTXJim for allowing everyone the use of his modified cons and inspiring me to hack the cons even more. The gurus on the Duke editing board for answering my incessant questions. And all the beta testers for (hopefully) notifying me of any errors before this project got to you. :) *COPYRIGHT / PERMISSIONS* Please don't use this map as a base for your own levels. Examine it, rip it apart and learn from it, but please don't copy it. If you distribute it, please include the con files, art file, and all the .vocs. *OTHER MAPS ON THE WAY* Keep an eye out for the second level in this series. ;)