Title : Budmap3 Author : Bud E-mail : bud@darkstar.com.au Web Page : - Description : This is prolly the best one ive made, good sized outdoor areas for shotty fights. The jetpack is at the bottom of a sewer (where it belongs) and there's no atomics above ground level...so it should seperate the men from the jetpack poofs (i learnt from my mistakes in budmap2). This one is also based on a street in Melbourne, australia. The same street as Budmap2, actually, but a bit further down..Yes its an interesting street. Additional Credits to : Beeyatch found a few bugs, fixed now. Also he got bout 500 kills with trip bombs, so he forced me to delete some of them (there was 7, now 2) =============================================================================== * Play Information * Episode and Level # : n/a Single Player : yup DukeMatch Level : yup Cooperative : If u cant complete it in single player, YOU'RE CRAP!! Difficulty Settings : n/a Base : from scratch Editor(s) used : build/p166 Known Bug (fixed) : the pool (fixed), and the elevator to the sky still squishes sometimes... dunno why. And im sure it's obvious to every1 else, but i cant work out to make a train without it shooting rpgs...in any case, it adds a bit of chaos. If u dont like it, kiss my hairy *&^%@# ===========================