============================================================================== Title : Castle Wolfenstein Filename : Castlewo.map Author : Anders Christensen Email Address : Can't get the damn thing to work!!!!! Misc. Author Info : I'm from Denmark and this is my second map, to save my honor I would like to say that I've tried to keep this map as true to the original Wolfenstein engine as I could, if you look at some of my other maps, you'll hopefully realise see that this map is supposed to be simple... Another thing you'll notice is the size of some things, (like the doors) this is because of the computer I created the level on, a portable Compaq, without the numeric keypad I was unable to fix the size of anything, if anybody know a way around this, please put it online! Description : After finding the fuel in the ghosthouse (ghosth.map which will hopefully be out soon) Duke quickly left without noticing he had taken the plucirod clorissium (fuel that makes things go really fast!!!), right after takeoff he reached such high speeds that he warped back in time, right back to 1942 where he crash-landed in Germany, here he's captures by the germans and take to a cell in castle Wolfenstein... Additional Credits to : 3Drealms & Apogee for making this cool game! Brett Gmoser for the FAQ, XTZJIM.AOL.com and Chris Bromley for the extra textures. ============================================================================== * Play Information * Other Maps By Me: : look out for Ghosth.map, coming online soon. Map # : This level takes place right after my almost completed map, namely Ghosthouse (ghosth.map). Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : Yeah, but pretty boring. Difficulty Settings : I guess it's something like, Come get some. New Sounds : No New Graphics : Yep, get the .ART file from BADCITY.ZIP and put the it in your duke directory and it should automatically appear in the level. If you have another extra .art file, change the name of this one to tiles015.art, if you have two additional .art files call this one tiles016.art... New Music : Nah Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : BUILD Known Bugs : Hopefully none * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, concatenations, or otherwise. A copy of the new level and a little credit would be nice though... You MAY distribute this MAP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this MAP * Why do you wan't to know? * Notes * Please try HARD to complete this level without the use of codes, I've done it myself and so should you, only when all hope is out or you've already completed it once, I can allow you to lean towards the dishonourable dark side of the dukesters (excuse me, I have to get my pills now...)