Title: Celestia Files: Cel.map, celestn.map, celestia.map, celes.map, celestle.map, and celest.map, and this textfile (hopefully) Nicknames: Far too many, we'll only list a few here: Bunky, Varinger, Jimbo E-mail address: Bunky58@hotmail.com Description: Variations on a central theme, which happens to be a starship that's undergoing some problems in space, which has cut off the command level (what you'll be playing on) from the rest of the ship. I got the layout and idea from an Inquest magazine. Love them Inquesters. One or two of these levels has monsters that can actually hurt you, the others have monsters behind force fields, so I recommend you play those with monsters on, for the atmosphere. The only monsters that can hurt you, on the levels that have them, are the aliens from episode four, in the atomic edition, so be sure to have that, cause you also get the expander in here somewhere. Additional credits: 3D Realms (unlike in my other map, eheh), and Inquest, now known as Inquest Gamer. Other levels made by moi: The levels in Fires.zip, based off an RPG's maps. Check it out and email me, I'm curiosu to see if other people enjoy them. Play information Level: User map (exactly!) Single player: On a couple, yeah Co-op: See single player above ^ Dukematch: That was what I had in mind! Difficulty settings: None that I remember adding Monsters: Some, depending on which levels New graphics, music, or sound effects: Nope, sorry Demos replaced: None, although, come to think of it, it seems like a fun idea Build Information Base: From a map in a magazine, but from scratch on the computer Build time: Heh, I have no idea anymore Editor(s) used: Build Known bugs: None that I know of, but email me if you find any Copyright/Permission I don't mind if you use this as a base or inspiration for other maps, just give me some credit and let me see your new map :) You MAY distribute this in whatever way you like, hopefully, this text file will go with it. Just don't take credit for it. You MAY include the files in Celestia.zip in a compilation, but let me have a copy of it will ya?