Title CVA Filename CVA.MAP Author Don Safer Email Address DSAFER@DSPT.COM Other levels by me YARDWAR and QUATRO Level Notes This takes place aboard a modern U.S. aircraft carrier. My knowledge of carriers is derived from my service with VAW-11 aboard the Kitty Hawk CVA-63, 1965-66. My cruise book came in handy. This is not a very serious attempt at an exact model but rather a test run at doing a more serious attempt with Shadow Warrior. (Progress report 1/12/98: CVA63 for SW coming along well, perhaps 50% complete. Some diapointments: aircraft elevators will not function, no underwater because to buggy, flight deck cat walks will be a real chalenge due to level over level limitations, but I am still having fun). At this scale the maximum length that can be done is about 770 feet. Since the carrier is about 1000 feet, I chpoped about 230 feet off the bow. A carrier has about 4000 spaces and I have recreated no more than 100. Perhaps I should have done a DE. I have never been in the boiler/machinery spaces so I let my imagination run wild. On my SLC 66MHz 486 I have kept the frame rate to at least 7 fps. It is the slowest on the hanger deck so I wasn't able to do as much there as I would have liked. There are some visual glitches on the flight deck and in the water because DN3D was not intended to create large open spaces. There is no under- water. I have not yet bothered to learn tags so the only one used is on the exit button. Closed doors cannot be opened. There is no freezer weapon since it will lock up the game if fired in large open areas in Duke match. A simular problem exists with tripbombs so the only ones are those I set as traps. Hopefully the devastator won't be a problem in open spaces. The decks are numbered as they are on real carriers. The hanger deck is deck 1. Deck 2 is directly below deck 1 and so on down to deck 6. One deck up from deck 1 is deck 01 up to deck 07. Since the hangar deck is 3 decks high, the deck above the hangar deck is deck 03. The flight deck is 04. 05-07 are in the island. Note to land lubbers: the bunks are 3 high. Credits to 3dRealms (they did not create or suport this map) and the U.S. Navy. Thanks to play testers Glenn, Victor and Jeff. *Play Info* Created and tested with the first full version of Duke Nukem 3d. Single Player YES Cooperative Probably Dukematch YES (tested with four players) Difficulty Setting No New Sound No New Graphics No New Music No Demos replaced None *Construction* Base New level from scratch. Completion time Allot. Editor used Build (Thank you Ken Silverman) KNOWN Bugs None * Copyright / Permissions * Authors are encouaged to use this level as a base or inspiration for additional levels. Please see to it that I get a copy. You may distribute this MAP(CVA.map), provided you include this text file with no modifications. Don Safer 01/14/98