Title : D2_e1m1 LIVES! Filename : D2lives!.map Author : Michael Hoffman Email Address : hoff0103@gold.tc.umn.edu Misc. Author Info : Author of Fireplc.map, Doomtoo.map, Squish!.map, Wad2map.map, Squish2.map, and many modified maps. Description : Update and addon to d2_e1m1.map by TCDMNTIA. Additional Credits to : Tcdmntia, who made the original and who helped me considerably with testing it. ================================================================ * Play Information * Episode and Level # : e1l8 (user level) Single Player : Yes DukeMatch Level : Dukematch & Coop Difficulty Settings : Slightly Implemented (see below) "I'm Toast") * Construction * Base : D2_e1m1.map Editors used : BUILD Known Bugs : None really Build Time : A while... * Where to get this MAP file * WWW sites: www.mm.com/user/tcdmntia/wwd FTP sites: BBS numbers: Other: Comments: I've always been pretty impressed at how well d2_e1m1.map played. I especially thought the single player monsters were well laid out. I've brightened things up quite a bit, added some lighting effects, added a few little secrets, opened up the "backyard" up to play. Added two teleporters and demo cameras. I also fixed the various booboos in texture alignment, etc. that were obvious. Hope I didn't complicate things too much. Skill level controls the number of Boss1 mini bossmonsters. I didn't want to leave the big guy there because it's always annoying having the game end suddenly when you kill him. So skill level 1 has 2 mini bosses, skill level 2 has 3, 3 has 4, 4 has 5 and the theoretical level 5 has 6, yes count them, 6 of the minibosses. Note that although you can kill 'em much easier than the real bosses, their machine guns still kill you VERY quickly. And these guys can follow you through the map too. Which is nice. So it won't just wander around outside while you sneek RPG shots into his back.. He'll come after you! You can shrink them very nicely if you get really close to them and blast them with the shrinker. But be warned sometimes, they STILL shoot at you (especially if you shoot at them while they're shrunk). So you can get creamed by a shrunk miniboss sometimes too. A few rooms (well not really rooms) have lights that come on when the doors go up. If you close the door but make it go up again fast without the door ever fully closing, the room will be dark although the door is open. But it will set itself right, once you close the door fully again. Blame 3drealms for that one.