====================================================================== Title : Doom2: Circle of Death for Duke3d Author : DaScott Author of many Doom DM wads. Found on #quake or Kali, playing warcraft2. Original : iD Software E-mail : entreri@richmond.infi.net (subj: DaScott) Description : Doom2 map 11 converted and enhanced for Duke3D. My favorite Doom2 level, and it rocks in Duke ;> Not just a bunch of slapped on textures either, this is a GOOD map, and makes for an EXCELLENT deathmatch level. Don't let the lava scare you. Besides three pairs of boots and a jetpack, as long as you hop around you won't take much damage. Plus, it's much easier to avoid the lava than in the doom version anyway. The only butchering I had to do I was forced into by Duke's lack of one way teleporters. That explains the extra ledge and the one way walls. Would only notice with the jetpack anyhow. Map11 fans: No, it's not the ultimate 2 player map as it was in Doom. But a lot of the things that made it good are still there, and you are less restricted. (try seeing what kind of jumps you can make...) Should be a blast with any number of players. Note: I have gamma fairly high, so if it seems too dark (some areas are supposed to be) then use F11.. Additional Credits to : Entreri, for drooling when I mentioned that I was making map11 for Duke3d, then asking me every six hours if I was finished. ;> ====================================================================== * Play Information * Single Player : No monsters, but I suggest you practice ;> DeathMatch : Yes 10+ DM starts * Construction * Base : Doom2 map11 Known Bugs : It's not a bug, it's a feature ;>