====================================================================== Title : DooM 3D: Duke in Space Filename : Doom3d.zip Author : Dave Garcia E-mail : Hank_hill@hotmail.com (Please send feedback) Misc. Author Info : Been playing Duke for 3 years, using Build for 2 years Other Levels : None uploaded Note : This is not your typical Doom convertion map. In fact, the whole reason for making this map was because at this time, there are no worthwhile DooM to Duke maps. I used the Doom level as a base but it is modified and has tons of the Duke extras/details to make this map more Duke-like than Doom-like. I guarantee a lot of creativity and thought went into this map and it is not just some convertion just for the sake of playing a Doom level. This is the only Doom conversion I know of to have enemies. The dimensions are identical to Doom but it will seem different because of the difference in "height" of Duke and the Doom marine. Description (Story) : The date is December 10, 1994. It has been exactly one year after the space military sent in their top marine to investigate an abandoned moon base. After assuming the marine dead, the marines decide to call on Duke for assistance. Duke's mission: to seek out the status of the space marine and destroy all hostile entities. Duke must get out as quickly as he can, which you will find in the level. (Look for a "kickable" ball, portal into outter space, strippers that actually cast shadows, and lots more neat effects.) Additional Credits To : http://mapfaq.3dportal.com/ 3D Realms id Software David Whitman (His creativity was my inspiration) ====================================================================== * Play Information * Episode and Level # : Heavily Modified Doom E1L1 Single Player : Yes DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yes Difficulty Settings : Not implemented Plutonium Pak Required : No New Art : No New Music : No New Sound Effects : No New .CON Files : No Demos Replaced : No ===================================================================== * Construction * Base : Doom E1M1 Level Editor Used : BUILD/WAD2MAP Art Editor Used : None Construction Time : 35+ hours (includes playtesting) Known Bugs/Problems : * Some weapons don't make lights blink when shot. * Some door sounds get out of sync if you use them too much at one time. * Ending door sometimes goes up too far. * Calendar year (1994) disappears at some angles. * Where to get this MAP file * File location : http://www.dukeworld.com ====================================================================== 3/21/99