====================================================================== Title : Conquest of the EDA Arena (For ZEROHOUR patch only) Filename : EDA.map Author : Anthony Burton aka Sophist E-mail : Tony.Burton@Juno.com(for private mail) or Louis@iGlobal.net (for standard mail) care of Anthony Burton Web Page : none Misc. Author Info : I am 22, male:), ~5'10", long and dark brown hair, blue eyes, and looking for good chat. I have been 3dgame playing for about 5 glorious years and designing maps for almost all of them. Every map I design is picky, maticulous, and detailed out the butt! I like it like that! If you like vibrant color variance, then that's what your gonna get(warning, you will need a good vid card and about 16 meg of memory or more - something that can handle multiple pallettes and high res graphix smoothly>cause it's best that way:)! Well, enough about me, tell me about yourself... Other Levels : Diatori(for Duke version 1.3d), 4919f(also for version 1.3d), actually this is my first map using ZeroHour patchwork:), and everything else is either for DoomII or is for personal Dukematch with local friends(sorry :( ). Description : In his off time, our always potent hero, Duke Nukem, likes to compete against his old CIA buddies in the EDA Arena. The CIA holds an anual field personnel dominance competition in this orbiting station. Duke likes to keep his ass-kicking skills sharp by getting together with some good CIA friends and embarassing them in combat. This Orbital Station Arena has many secret compartments and sub-stations including a senine-charged piston detonator room(ooo watch out)! Additional Credits To : Brian Wolfe, creator of the cool StarDestroyer :), and of course Lucas Film and whoever else. To Louis Schelgel for the use of his computer - I love you man. To Jeff Webb for his emotional support through this whole ordeal :) and to Marylin Manson for his highly Catholic and Mormon mix of inspiration. If you don't know that I'm kidding, get some help. I love this game! Thanx 3DRealms! Thank you to the people at ZeroHour for the great conversion! I plan to make a more diplomatic version for regular Duke and Plutonium soon. ====================================================================== * Play Information * Episode and Level # : Don't bother with that, just use setup. Things are always easier that way. Single Player : not really DukeMatch 2-8 Player : Yes Cooperative 2-8 Player : Yeah ok. Difficulty Settings : Not implemented Plutonium Pak Required : No New Art : No, I'll be doing that later, he he he :} New Music : No. It's midi! Come on! New Sound Effects : no New .CON Files : no Demos Replaced : Ok ok, I haven't moved beyond good map building yet. Sue me! ===================================================================== * Construction * Base : New level from scratch Level Editor(s) Used : BUILD (usually the only one) Art Editor(s) Used : nope, see response in Demos Replaced. Construction Time : 3-4 weeks. I work a lot, so I can't spend every waking moment doin' this. Life just isn't fair. Known Bugs : List bugs here, if any * Where to get this MAP file * File location : EDA can be found at Mecca, that will be all. ===================================================================== *Important Information* Installation : Nothing special. You will need the ZEROHOUR patch to have fun with this. Sorry, but it's a good patch. Wait a little and I will have a regular Duke version form :} Important Notes : There are some pretty tricky puzzles, so switch all the switches! One of them has to unlock something! ======================================================================