====================================================================== Title : USS Enterprise (1.3d) Author : Psycho Smurf E-mail : versio@islandnet.com Web Page : http://ebil.home.ml.org/duke/ Description : The Enterprise-D has been taken over by aliens! (How many times has that happened?:) As the only surviving crew member, it is your duty to activate the self-destruct sequence. You take out your trusty pistol (the Klingon rights people protested against phasers) and begin to clean up the ship ... Notes : This is a specially modified version of Enterprise for Plutonium Pak. Two minor changes - the holodeck no longer shows you the area outside DS9, and the LARD tanks have been replaced with two pig cops each. Also, this version supports DukeMatch play. Build Time : 60-70 hours Features : Bridges (command and battle), transporter room, Engineering, crew quarters, working turbolifts, emergency turbo, conference lounge, security, shuttle bay, holodeck, sickbay, etc ... Additional Credits to : 3D Realms, boy. ====================================================================== * Play Information * Episode and Level # : N/A - but if you need to use setup to launch it, you need serious help, boy. Single Player : [holds up Grey Poupon] But of course. Cooperative : Yep. DukeMatch : Yeah, it finally does. Difficulty Settings : Not implemented New Art : Yeah... the default holodeck graphic is mine (heh, a cross. Big deal.) and the other graphics were pillaged from http://www.holodeck3.com . Four textures were pillaged from the 1.5 original graphics to make the level play right. New Music : Yeah. I pillaged it from a MIDI site. New Sound Effects : The red alert klaxon replaces the bar music. So when you go into E1L2 (Red Light District) you'll hear a red alert when you approach the club.:) * Construction * Base : New level from scratch Editor(s) used : Build Known Bugs : A HOM if you leave the door to the Jeffries' tube open in Shuttle Bay One. This was unavoidable due to the design of the Jeffries' tube. I actually kind of like Picard's "fish tank" effect, so I left it in. It's because of a 1.5 texture that doesn't exist in 1.3d. Also, some textures don't match up correctly. Sorry about this. If you are in single player mode, you may "bounce" occasionally. This is due to some DukeMatch sprites being blockable :) * Copyright/Permissions * Don't post it anywhere on the Internet besides my site. Thank you. Also, please ask me before using it as a base. * Where to get this MAP file * FTP sites: ftp://ftp.ebil.dyn.ml.org (not up much) BBS numbers: Other: http://dukemaps.home.ml.org/ http://ebil.home.ml.org/duke/ http://www.islandnet.com/~versio/duke/ ===========================================================================