============================================================================= Title : Evil Tendencies File Name : evil-t Author : Steeve Vienneau E-mail Address : credx@nb.sympatico.ca Description : The first half of this level is a replica of a portion of the game: Resident Evil 2, and the second half falls into an underground and futuristic look. Misc. Info : The new art that is included with this level was made because I couldn't accomplish what I wanted with the original Duke arts. The new art are mainly for the lightings. Duke3d 1.3 users : If you only have Duke Nukem 3d version 1.3 and you want to play this level, send me an E-mail and I'll release a modified version that will work on 1.3. Help/Hints : If you need help concerning this level/new arts /demo, you can send me an E-mail. Other levels : xwarx, emaze, aliens-h, aliens-w. ============================================================================= *Play Information* Episode and Level # : E1l1 Single Player : Yes Cooperative 2-4 players : No Deathmatch 2-8 players : No Difficulty Settings : No Plutonium Pak Required : Yes New Sounds : No New Graphics : Yes New Music : No Demo Replaced : Yes (Demo1.dmo) ============================================================================= *Construction* Base : New level from scratch.*** Editor Used : Build Art Editor Used : Editart Build Time : Months Known Bugs : NONE ============================================================================= Notice : 1. You may distribute this level only if everything is included and intact. 2. You may not edit this map, arts and text file. 3. You may not use this map as a base to make other maps. 4. You may however, use the new arts to make other levels. 5. Thank you for trying this map...Unless you are reading this on Dukeworld, if that's the case then, what are you waiting for? If you read this far, you might as well download it, you can always delete it... if you don't like it. ***Originally, the outside portion of this level was supposed to be bigger, but I had to cancel that part because I reached the maximum allowable sectors and walls. Build has its limitations after all.