Map : "house.map" Author : SirCruller Editor : BUILD Email : SirCruller@hotmail.com Base : My House First of all, for all you level builders out there, I KNOW this level is out of proportion. That's on purpose, because otherwise the space would not be enough for a dukematch or a solo game. This is the most detailed level I've ever created, it is based on my house. The shading was the most emphasized element, as you will see. This level is also the fastest-paced level i've ever created, and you will need to keep stay on your toes. DO NOT stand still. There are few places to hide, but they will serve you well if you need a breather. The only health on the level is on top of the refrigerator, i suggest a trip back there every now and then. Do not attempt to hide for long on this level, and above all, USE THE WINDOWS to your advantage. Do not forget that the windows allow for entry and escape just as well as the doors, which is the primary reason why this level is so fast paced. You'll find all of items, and your most useful of all will be the holoduke and trip bombs. Use common since with the holoduke, and be quick with the lasers because you won't have long before your enemy dashes through the room, possibly catching you red-handed... or worse... tripping your wires and killing you with your own trap along with him/her. Don't use those steroids inside the house, they will slow you down more than help. Oh, and because of the speed of this level, ambushes are futile, and reflexes, quick thinking, and cunning are necessities. The devastator and shrink ray have been purposely left out due to the extent of their power and the size of the level. For experienced killers. Good luck... and happy fragging. you don't have to include this file with the level, all i ask is that you leave the email address on the wall within the level. thanks! http://www.geocities.com/southbeach/cove/8209/ -SirCruller this map is part of a volume of five levels, entitled cruller1.zip. contact me via email or any other way you want to get the full volume. doom.map warhouse.map force.map darkness.map house.map