........................................................................... ...........***\\\*** Duke Nukem 3D m.a.t. file! ***///***............ Title: Kvart 66 Filename: kvart66.map Author: Quanatic E-mail: quanatic@usa.net Description: Single, Coop, and Dukematch .map Additinal Credits to: 3DRealms for Duke, Ken Silverman for BUILD, AMD for cheap but reliable hardware Additional "You Could Do Better" to: K. Silverman for Build Help file, which is so thin, misunderstandable and lacky, that I thought that this was a joke. It was not. It was an intent. Another "You Could Do Better" to: Myself, 'cos I didn't outwork all ideas about light... it's kinda lot, umm, a LOT of hard, boring work. ........................................................................... ..........***\\\*** Play Information ***///***......................... Single Player: Yes. Check about my slave labour! DukeMatch: Yes. Possibly too big for just only two players. Cooperative: Yes. Even if it will be a bit crowdy in the beginning... Difficulty Settings: No. Whadda hell I must do for this? New Stuff: No. ........................................................................... ..........***\\\*** Construction ***///***............................. Base: New from scratch. Editor used: K. Silverman's BUILD. Known Bugs: None, as I know. Build Time: A long time (see below). ........................................................................... ..........***\\\*** Legal Mumbo-Jumbo ***///***........................ No such thing here. Do as you wish, just mention me. If you don't, it's on your head, and you will rot in a nice warm place, accompanied with friendly creatures like, ehh, Yogg-Sothoth or so. ........................................................................... ..........***\\\*** Other Info ***///***............................... Maybe I'm wrong and boring, but I feel that I must to give you a few... err... hints for this level, if you will play it single. It's big, and it's complicated - what can I do, it turned out like this. On the very beginning you will see a part of what is waiting for you. I discovered that there are three kinds of glass in Duke - real glass, wich you can break with a pistol, armoured glass, wich you can crash only with RPG or a bomb, and a fony glass, through which you can see, but cannot broke in any way, or go thru (monsters can, beware). You must know that I used all three kinds to make you miserable. :) Even this level is complicated, there are several ways to end it. Look for the door numbers and their switches. Have in mind that some things are there just to mislead you. Some walls are really a doors, so keep pressing 'space' a lot (or whatever key you assigned to 'open' - I use 'S'). I only used pigs and lizmans, and a octabrains and a commanders. Weaker monsters are only annoying, and killing a boss ends a level - not what I wanted. Don't worry, 75 ugly growling creatures will look for you. What else? Only one thing. This is NOT my first level. This WAS my first level, which I rearranged and improved a lot, but kept the base - which is a reason for some solutions to look err... confusing?... so I apologize. I still believe that you will enjoy "KVART 66" playing single. And for a Dukematch, or a Coop, it will be better as many as you are - tested for four players. One last thing: for single, this level is pretty hard, but look for my big efforts on the end! (Oops! In Croatian, "Kvart 66" means "Town block 66".)