S H E E R C A R N A G E v2.1 for DUKE NUKEM 1.3D REGISTERED Last Updated: June 27, 1996 Author: Matt Bollier 103220.3302@compuserve.com Thanks to: Dan Gibbons (for SuperGore) Gary Atkinson (for playtesting) ID (for all the ideas I stole, err... borrowed) DISCLAIMER: THESE FILES WERE NOT CREATED BY APOGEE AND/OR 3D-REALMS AND THEY WILL NOT PROVIDE TECHNICAL SUPPORT FOR THESE FILES. THESE FILES HAVE BEEN TESTED AND WORK UNDER MOST CONDITIONS, BUT AS ALWAYS THERE ARE RISKS AND NO GUARANTESS, SO USE THESE FILES AT YOUR OWN RISK. THESE FILES ARE NOT TO BE SOLD IN ANY FORM OR WAY. You may distribute these files, so long as they are intact and not modified. You must distribute these files in their entirety!!! This file MUST be included within a .ZIP file along with the .CON files. DESCRIPTION: There are many many .CON files out there, what seperates these from the rest...??? These kick ass! This is the ultimate in .CON file changes, it doesn't just add a new feature or two, it creates a whole new game. Some of the cooler features include the ability to become fatally wounded, and enemies with different weapons. Please note that although this is "Sheer Carnage" the blood and guts IS kept to a minimum. I know it probably doesn't look like that when you shoot a guy and his brain splats on the wall next to you, but it is toned down quite a bit. The purpose of this patch is NOT for a bloodfest, but realism. When you shoot a guy, a lot of blood comes out, but not too much. And the purpose of half of the features (like fatal wounds, duke getting hurt and spewing blood everywhere) are for DukeMatch. Sure, spewing blood on the walls may look cool the first few times you do it in single player mode, but I don't think the monsters are going to track you down by pools of blood on the floor. Some other features had to be toned down as well, such as the fire. I could have had fire everywhere, but it would have slowed the game down drastically in single play, and in DM it would be frozen for a few seconds when something blew up. If you ever played UltraGore by Russell Collison you'd know what I mean. This goes slow sometimes, on my P60 w/ 16 mbRAM, so all you 486 users that have trouble keeping normal Duke running at a decent frame rate, say hello to "bog city" . USAGE: So much for .GRP's.... You're going to have do this the old-fashioned way folks. You need backups of your original .CONs (but you've got them on CD anyway). Rename them to USER.BAK/GAME.BAK or something. Then move these files into the Duke directory. Once you're sick of all the crap I made, just rename the .CON files (the modified ones) to USER.SC/GAME.SC just in case you want them sometime later. Then rename your .BAK files to .CON files. WHAT'S NEW IN 2.1?: I don't think 2.0 even worked. You would just get dumped to DOS. Well, obviously that wasn't something people wanted to download, so I made this update. No more .GRP crap, it's all .CON files now. I had a hidden message in the 2.0 GRP, too bad nobody saw it. Oh well, just gonna have to make those damn .CON backups. Here's a few of the cooler effects that went in 2.0 (now 2.1): - Lots and lots of blood, but in the right proportions. - Quake like atomic health. You'll see when you get it. - Fatal wounds. The coolest effect to date in this, or any, .CON file. - Flames atop the bloody mass that remains after an explosion blows up an entity. - Troopers carry a pistol instead of a laser, and drop mortars from above I also included a lot more prog notes, so if you're looking to see how I did something you can read it on the side. I didn't do this for you though, no offense, I just felt it was a lot easier for me so I would know what the hell I just wrote if it was 2 a.m. (hey I'm not kidding, I stayed up late for this crap) Any suggestions for future versions should be sent to me on Compuserve at 103220,3302. If I use your idea, I will acknowledge you in the file. Also if you're wondering how I did some of these effects send me an e-mail too. I'll be happy to explain some of the effects (please don't send me any stupid ones, like, how do I make it so my pistol is stronger?) Please upload this everywhere you can on the internet and BBS's! Thanks! And if you wanna start making some cool levels for Duke Nukem w/ BUILD, check out my B-GUIDE.DOC. It's the MOST comprehensive file you can find for help on the cool effects within levels (earthquakes, etc.) Don't be fooled by imitations! Get the one, the only, B-GUIDE.DOC! Thanks! And look for my upcoming Duke project (along w/ 4 other authors). You'll know it when you see it. It is by "No Mercy" and the title is still being worked on, although it's leaning towards "RETRIBUTION".