====================================================================== Title : Scorptank Filename : SCORPTNK.ZIP Author : Sam Harris E-mail : samth@ihug.co.nz Web Page : None yet, but I might make one soon. Try http://members.xoom.com/Ug_Bum/ Misc. Author Info : Er, I like carrotts. Other Levels : No other levels, I'm not all that great at levels. Description : One day, I was scrolling through the art tiles for Duke3d, and I came across a larger, cooler pigcop vehicle. I made a level and put the new tank in it, but it didnt do anything. I looked at the con files and found out that it had no code. My conclusion was that it was an enemy that 3D Realms left unfinished. I edited the art tiles, rewrote the con files, and slipped in new sounds to make a much better Pigcop Tank. I decided to replace the old Pigcop tank for two reasons. One is that people cant realy be bothered putting new enemies in their maps, and two: I realy did not like the old Pigcop tank. The Scorptank is larger than the old tank, it moves nearly twice as fast, has twice the hit points, has much stronger bullets (new sound also) and from a distance it shoots rockets and grenades through its scorpion tail. It can also run you over and crush you if you get too close. When it finaly blows up, It may drop some RPG ammo, and the pigcop inside will ALWAYS leap out, but it will be weakened by the blast. Additional Credits To : 3D Realms, for making a cool game, and for some odd reason, skipping out the best Pigcop vehicle of all. Also, i'll bet my first born son that this has been done before. I haven't copied anyones idea, i've just thought up the same idea. Credit to you if you have also made code for the new tank and released it. ====================================================================== * Play Information * Episode and Level # : Whatever level contains pigcop tanks. Single Player : Yup DukeMatch 2-8 Player : I guess. Cooperative 2-8 Player : 'spose Difficulty Settings : N/A Plutonium Pak Required : Yes. Of course. New Art : Yes! New Music : No New Sound Effects : Yes! New .CON Files : Yes! Demos Replaced : No ===================================================================== * Construction * Base : Unused enemy drawn by 3D Realms Level Editor(s) Used : None Art Editor(s) Used : Editart Construction Time : dunno, I spent about an hour on it last night, and ive done about 30 minutes worth of touchups, erm.. Known Bugs/Problems : None, it all works pretty smoothly. * Where to get this MAP file * File location : I wish someone would get rid of this field. If the person is reading this, he/she has obviously already downloaded it. If I finish my homepage, you'l find this there. ===================================================================== *Important Information* Installation : Just move the files into your duke3d directory, if neccisary, backup your con files and tiles007.art files, and play a normal game on episode four. Important Notes : I have nothing important to say, I'm a boring git. ======================================================================