Duke Nukem 3D alternate .CON files ============================================================================= Title : All-Around Cool .CON Files Filename : Turdv1.zip includes game.con, user.con, and defs.con, and this file. You need all three .CON files for it to work. Author : Poncho, Masta of da Turd Email Address : ShadowsRun@aol.com Misc. Author Info : Betcha never thought a turd could kill ya Description : Well, I made the RPG trails longer, you now have exploding bullets, the items come to you, and every once in a while, an enemy will leave behind a pile turds that will grow to a very large size and launch morters at you. Additional Credits to : Kylar for play testing and some neat ideas, Ben Cantrick (cantrick@rintintin.colorado.edu) for writing a .CON editing FAQ that helped me get started, and those dudes at 3DRealms, cause they rule ============================================================================= I've added some lines in the user.con so that you can mess around with some of the new stuff. If you make the RPG trails too long you can slow down the game or even crash it, but experiment, what the hell. The Super Turds can be killed by stepping on it or by shooting it with anything but the shrink ray and the freezethrower. They won't do anything to it but I'm working on it. Watch for Turdv2.zip. There's a problem when you mix respawning with moving items, so when respawning is on or during a DukeMatch game, the items won't move. The exploding bullets just explode. They're not more powerful or anything. If you're too close to whatever it is you're shooting at, you'll get hurt by the explosion, but not much. There's also "Bloody Silliness". Those of you that played ROTT might find it a bit familiar :). Oh yeah, don't set it too high, if too many guys go off at once the game might crash. Mess around with the settings in user.con and see what happens. Umm, I guess that's it. E-mail me and tell me what you think.