================================================================ Title : Castle Dukenstein 5.0 Total Conversion Filename : DS-50.ZIP Author : Myles Edmonds aka Deadeye Email Address : medmonds@netaccess.on.ca Description : A Castle Wolfenstein TC. Additional Credit to : Id software and 3D Realms ================================================================ * Play Information * Single Player : Yes. Cooperative 2-8 Player : Yes. Deathmatch 2-8 Player : Yes. Difficulty Settings : Yes. New Sounds : Yes. New Graphics : Yes. New Music : Yes. Demos Replaced : No 1) Unzip into an empty directory. 2) Backup any files in your DUKE3D directory that clash with the new files. 3) Copy the new files into your DUKE3D directory. 4) Run Duke Nukem and play episode #1. * Construction * Base : 2 Wolfenstein levels converted from DOOM II. 8 Wolfenstein levels redrawn by hand. Editors used : DMDKCONV.EXE, BUILD.EXE Build Time : Way too much. Known Bugs : None I was getting sick of fighting monsters from the id, or aliens. I wanted to fight a real enemy... One you could really hate! I yerned for the good old days of blowing away nazis in Castle Wolfenstein, but with a more modern game engine. This is the result. This started out as a straight conversion of the 2 DoomII Wolfenstein levels into Duke maps. It is now a TC (Total Conversion) including graphics, sound, music, and 10 reworked Wolfenstein levels. There is a much better Wolfenstein TC out there called Wolf2Duke (http://home1.swipnet.se/~w-12724/wolf2duke/wolf2duke.html). Unfortunatly, theirs has a very serious drawback: It will not work with Duke 1.3. Mine works with Duke 1.3 :-) Future Plans: - Make the characters act more Wolfenstein like. - More Wolfenstein like weapons. Improvements over 1.0: - Removed dependency on "Duke it out in DC" textures. - Redimentioned map to a more reasonable size. Improvements over 2.0: - Improved shading. - Castle Wolfenstein style doors. - Finally got nuke button to work. Improvements over 3.0: - Improved shading. - Added Bonus Level. - Secret exit now goes to Bonus Level. Improvements over 4.0: - Improved shading. - Added Dog & Guard Graphics. - Added Wall Graphics. - Added Maps 2-8. Phew... - Improved old levels. - Wrote Dog code from scratch. - Added water areas. * Copyright / Permissions * Do with it what you will! Send your comments to medmonds@netaccess.on.ca . But be kind. Remember I did this all on my own. No "team" was involved. * Where to get this TC * Wherever all good TC's are found. I release all my maps in the "alt.games.duke3d.binaries" newsgroup.