FIRST AND FOREMOST!!! IF THERE IS ANYONE OUT THERE WHO WOULD LIKE TO HIRE ANY OF THE ZEROHOUR TEAM TO DESIGN LEVELS FOR YOUR COMPANY, PLEASE CONTACT BILL TATTON AT 541-767-0639. wtatton@moab.net ZeroHour Software Presents "Duke, it's ZeroHour" version 1.4. Successfully installing this demo: If all of your files were created by 3D Realms, and have not been modified, use the following method to install "Duke.It's ZeroHour". 1) Go to your cd rom drive (usually d:) 2) Double click on zinstall.exe to start install. 3) Follow on screen instructions and read everything as it appears, it will make your life a lot simpler if you read the instructions!! 4) Have a ball!! If you have new user art files, or .con files that were created by somebody besides 3D Realms (i.e. you are using editart, or you've downloaded user maps off of the net that have new user art) use the following method to install "Duke.It's ZeroHour". 1) Install Duke Nukem 3D to a different directory (i.e. c:\zerohour) 2) Go to your cd-rom drive (usually d:) 3) Double click zinstall.exe 4) When prompted for the directory you'd like to install to, replace c:\duke3d with the name of the new directory you installed Duke Nukem 3d to. 5) Follow the onscreen instructions, read everything!! 6) Have a ball!! IMPORTANT NOTE: In previous version of ZeroHour packages you had to type "zerohour" everytime you started a game. We have decided to use a total conversion method. Now you just use the "zerohour" command to make the conversion happen. After that, start your games normally, by type "duke3d" to launch a single player game, or "setup" to launch a multi- player game. IMPORTANT NOTE ABOUT MULTI-PLAYER: All players must have "Duke.It's Zerohour" installed on their computers to share in a multi-player engagement using this package. When asked what episode you'd like to play, people with the original Duke (1.3) should choose LA Meltdown. People with the Plutonium Pack or Atomic Edition should choose "And So it Begins.". Uninstalling: At the c:\zerohour prompt, type "unzero". Notes: The midi was recorded fairly loud. If you find the music to load, hit escape, go to options, select sounds, and there you will find a control panel that allows you to turn the midi down or up to your liking. We've tested these levels as thoroughly as possible with the staff that we have. All glitches, comments, or criticisms can be sent to: The Missions: From Dukes new Mission Control Center you'll learn the specifics of each mission. New Weapons Spike Cannon: Spike is the nick name that we use for the new gattling gun. Use "4" on your keyboard to select "Spike" as your weapon. SM (Shoulder Mounted) Rail Gun: Projectile is launched via magnetic pulse. It's a heavy hitter, but muzzle velocity is low. Use "5" on the keyboard to select the SM Rail Gun as your weapon. Hand Bomb: This is the new version of the pipe bomb. Hit "6" on the keyboard to bring up the hand bomb. XL Flame Cannon: This plasma fed flame cannon can take most foes down quick. It has a fairly high muzzle velocity. Use "0" on your keyboard to select the XL Flame Cannon as your weapon. Mega-Tazer: Based on Tazer technology, this weapon fires high energy balls of electricity. If it hits a wall, the energy balls safelly disperses and is grounded out. However, if the Mega-Tazer nails an enemy, electric fields bounce all over the place nailing other enemies in their path. Be careful though, if you get hit by one of the reflected balls of electricity, it can seriously fry your ass. Monsters and strategies: Servant: The servant is the lower class of the warriors in the world that we are creating. He is fast, and mean at close range, but can't take to much damage. He has the ability to sometimes tuck and roll out of the way of weapons with a slow muzzle velocity. Warrior: This is the upper class of the warrior race. Much quicker than the servant, and can take quite a bit more damage. Giant Spider: The new alien race that Duke has encountered relies on these creatures to act as guardians. Quick and agile. It can only attack at close range, but it packs a heavy punch. Spiders have the ability to walk on ceilings, as well as climb to the player. We wanted to design a monster that was relentless in it's pursuit. We've succeeded. Running backwards while firing is a great way to knock these bad boys down. The Giant Spider also has a nasty habit of pinning you up against the nearest wall and shredding you to bits. Jump away from the spider when you're pinned. Screamer: These flying guardians are fairly weak, but fire multiple lasers. Don't try to take the screamer out toe to toe. Strafe and fire. Keep moving, and you'll have the knack of taking the screamer out in no time. Heat Sensing Mine: These mines lock onto the players body heat and explode on impact. They are very weak, but are fast. A shot gun blast or a couple bullets will blow the mine away. The Sentinel: Very slow, but tough and deadly. A couple of blasts from the SM Rail Gun will take these down quick. Keep moving, use your surroundings to your advantage. Find a place to take cover and wait until you have a good shot. Using your steroids is a great way to get some distance from the Sentinel. Once you've got some ground between it and you, use the SM Rail Gun. RPG Borg: The aliens have created an entire race of new robots to serve them in their quest to conquer the universe. The first type if the RPG Borg. The nasties aren't to fast, but they fire RPG's at you like they were going out of style. Stalker Borg: This borg is equipped with a shield on one arm and a set of razor sharp claws on the other. Not only is it quick and agile but it also has the ability to cloak itself, making it hard to see. Your night vision goggles will bring these enemies into clear view. Assault Borg: By far the toughest of the borgs. This guy is equipped with a jetpack. While flying it will pelt you with grenades. While on the ground a wrist mounted laser is the weapon of choice. One other feature of this borg is a impenatrable sheild that is temporarily raised when the borg has been damaged. STEALTH Buzzsaw drone: Not very tough, but it can inflict a lot of damage, and it's hard to hit. Equipped with STEALTH technology Dukes weapons won't lock onto it. The best way to take these guys down is to hit "i" on your keyboard. This will bring up a set of cross hairs. Use your keyboard to lock onto it and blow it away. Mini-Mech Boss: These are early versions of the main boss. The main boss is a prototype, one of a kind. The mini-bosses are equipped with missiles and lasers. They also have the ability to drop heat seeking land mines. When you destroy the robot, it's pilot leaps from the cockpit and will attempt to finish you. Mech Boss: Although it looks the same as the Mini-Mech Boss, this baby is a lot tougher. It can take a lot more damage as well as spawn a lot more heat seeking land mines. Have fun with this one. For those of you who care. The Granite Fortress Bill Tatton The Rec Center Bill Tatton Ancient Realms...Part 1 Shane Campa Ancient Realms...Part 2 Bill Tatton The Laboratory Pierre-Olivier Clement Night Streets Bill Tatton Into the City Bill Tatton Oasis City...Part 1 Shane Campa Oasis City...Part 2 Shane Campa Oasis City...Part 3 Shane Campa Balls of Steel Shane CAmpa Jeana.mid Bill Tatton midnight.mid Shane Campa darkness.mid Bill Tatton cyber1.mid Pierre-Olivier Clement joe2.mid Joe Lema joe3.mid Joe Lema head.mid Joe Lema nin.mid Joe Lema new.mid Joe Lema eyes.mid Joe Lema dreams.mid Joe Lema ZeroHour Software is: Bill Tatton: Founder, PR, Level Design, a little of everything else. Pierre-Olivier Clement: Monster master, programmer and a little bit of everything else. Shane Campa: Level Design and a little bit of everything else. Joe Lema: Sounds, web site, and a little bit of everything else. Special Thanks: Of course and as always, special thanks to 3D Realms who had the insight, inspiration, and strength it takes to create a game like Duke Nukem 3D. Brad Wernicke at www.elitegames.com for his ongoing support. Charlie Raymond for testing five of these levels. Hope track is going well Charlie, and yes as soon as we make some, you'll get some. Hyrum Tatton, for inspiring a kid going cross-eyed on Atari, to shoot a little bit higher.