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Last full weapon

From EDukeWiki

last_full_weapon is initialized to zero when a map is loaded.
It is set to the weapon ID of the previous weapon when a new weapon is picked up.

Retrieved from "http://localhost../../../l/a/s/Last_full_weapon.html"

This page has been accessed 125 times. This page was last modified 15:39, 24 September 2005 by Richard Gobeille. Based on work by Matthew Saettler.


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