Setthisprojectile
From EDukeWiki
Categories: EDuke32 specific commands | Projectile manipulation
setthisprojectile[<sprite id>].parameter <gamevar>
Sets <gamevar> to the value of the specified parameter of the projectile with the sprite id <sprite id>. This works like the equivalent defineprojectile command but can be used in actor code. See also getthisprojectile.