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Falling counter

From EDukeWiki

A counter initialized when the player is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall.

If the counter reaches or exceeds 9, the player will take the within the vicinity of the falling_counter in damage, factoring in armor as well.

If the counter reaches or exceeds 37, the player will begin screaming as he falls.

If the counter reaches or exceeds 62, the player has hit 'terminal velocity' and will die upon hitting the ground.

Appearantly the player's poszv value must reach or exceed 2560 for this value to begin counting.

Tutorial for limiting damage from falls or prevent falling death.

Retrieved from "http://localhost../../../f/a/l/Falling_counter.html"

This page has been accessed 81 times. This page was last modified 15:04, 22 September 2006 by EDukeWiki user LordMisfit. Based on work by Jonathan Smith.


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