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Findnearactor

From EDukeWiki

findnearactor <actor> <distance> <gamevar>

Gets the actor ID of the closest <actor> within <distance> into a <gamevar>. If no actor within range is found, the gamevar is set to -1. The input for <actor> may be its tile number (example: 2000) or its defined name (example: PIGCOP). The <distance> will be determined on the x and y plane only; for finding actors on the x, y, and z axes use findnearactor3d instead.

By getting the actor ID of a nearby actor, the current actor can use getactor/setactor to edit the properties of the target actor or getangle to face the target actor, among other potential uses.

Retrieved from "http://localhost../../../f/i/n/Findnearactor.html"

This page has been accessed 441 times. This page was last modified 05:46, 7 September 2006 by Richard Gobeille. Based on work by Jonathan Smith and EDukeWiki user(s) Usurper.


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