Wackedbyactor
From EDukeWiki
Category: Player structure members
If the player is dead, this holds the sprite ID of the actor which killed the player. It is initialized to -1 when a map is loaded and reset to -1 upon execution of resetplayer.
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From EDukeWiki
Category: Player structure members
If the player is dead, this holds the sprite ID of the actor which killed the player. It is initialized to -1 when a map is loaded and reset to -1 upon execution of resetplayer.