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Star Trek Doors

From EDukeWiki

[edit] Build/Mapster32 Map Editing

Main Page · Special Sprite Reference Guide · Sector Effector Reference Guide · Sector Tag Reference Guide · Build/Mapster32 Keyboard Commands · Utilities Reference


NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.

[edit] Sliding Star Trek Doors

Map Name: ADVANCED.MAP (ROOM 1-A)

Sliding Star Trek doors are difficult to make, but they are a cool addition to most any level. Because this type of door is so complex to make, a step by step construction has been placed in the tutorial map. Take a look at it to see what to do, and even copy the sectors if you want.

NOTE 1: The texture of the door will be "squished" when the door is opened. There is no way around this problem.
NOTE 2: The door sound will sound twice for some reason. Again, there is no way around this problem.

[edit] Splitting Star Trek Doors

Map Name: ADVANCED.MAP (ROOM 1-B)

This is a more complex version of the sliding star trek door, and it is by far one of the coolest doors in the game.

STEP 1: Create a sliding star trek door.
STEP 2: Raise the floor of this door about halfway up, and lower the ceiling about halfway down (the ceiling and floor should meet in the middle of the door).
STEP 3: Change the door sector lotag value from 9 to a value of 26. You're all done! Take a look at the tutorial example if you don't quite understand.

Retrieved from "http://localhost../../../s/t/a/Star_Trek_Doors_27c1.html"

This page has been accessed 31 times. This page was last modified 17:01, 10 September 2006 by Jonathan Smith.


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