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EVENT DISPLAYWEAPON

From EDukeWiki

This event is similar to EVENT_DISPLAYREST and EVENT_DISPLAYCROSSHAIR in the fact that it is used to draw the HUD weapons on-screen. The only reason this is seperated from EVENT_DISPLAYREST and EVENT_DISPLAYCROSSHAIR is that this event is only run when view mode (a.k.a. F7 or DNVIEW) is off. You can use it to draw your own custom weapons to the screen that do not have the exact same tile set as the pre-set weapons. Remember to check the player's current weapon first and then, if it is the weapon slot that you want replaced, then put setvar RETURN -1 in your code.

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This page has been accessed 33 times. This page was last modified 15:38, 4 November 2006 by EDukeWiki user Hendricks 266. Based on work by Anonymous user(s) of EDukeWiki.


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