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Dead flag

From EDukeWiki

dead_flag is initialized to 0 and is used to control whether the player is considered dead. When health (extra) is < 0, dead_flag is checked and then set to a random value. The value of dead_flag is then used to determine the angle of the player's view when dead. Note that up until EDuke32 1.4.0, it was possible for the random value of dead_flag to equal 0, effectively marking the player as alive again. This phenomenon occasionally resulted in the dead player's suicide counter being incremented in addition to a frag being awarded to the attacking player.

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This page has been accessed 172 times. This page was last modified 18:16, 7 September 2006 by Richard Gobeille. Based on work by Matthew Saettler.


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