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Kickback pic

From EDukeWiki

Determines which animation frame the player's current weapon is in. Returns a value of 0 if the weapon is idling and counts higher as the weapon animation continues. Resets to 0 after the weapon's TOTALTIME has been exceeded.

Retrieved from "http://localhost../../../k/i/c/Kickback_pic.html"

This page has been accessed 216 times. This page was last modified 15:36, 24 September 2005 by Richard Gobeille. Based on work by Roger Ondra.


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