Mikesnd
From EDukeWiki
Category: Duke3D 1.3/1.5 commands
This plays whichever sound has the number of the executing actor's yvel. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.
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From EDukeWiki
Category: Duke3D 1.3/1.5 commands
This plays whichever sound has the number of the executing actor's yvel. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.