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Hitradius

From EDukeWiki

hitradius <radius> <1> <2> <3> <4>

This inflicts damage to actors within the distance <radius> from the centerpoint. The damage is split into four sections, <1> being the section furthest from the center, <4> being the section closest to the center.

You can put ifhitweapon { ifwasweapon RADIUSEXPLOSION { <effect(s)> } } into actor code to detect when a hitradius has been spawned.

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This page has been accessed 319 times. This page was last modified 14:23, 24 November 2006 by EDukeWiki user Hendricks 266. Based on work by Richard Gobeille and Roger Ondra.


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