------------------------------------------------------------------------ r6563 | hendricks266 | 2017-12-11 21:14:19 -0800 (Mon, 11 Dec 2017) | 11 lines New player structures "frags" and "deaths" player[].frags Equals how many times player killed . Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead. player[].deaths Equals the total number of times the player died in the round, not including suicides. Patch from Fox. ------------------------------------------------------------------------ r6562 | hendricks266 | 2017-12-11 21:14:15 -0800 (Mon, 11 Dec 2017) | 3 lines Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen. Patch from Fox. ------------------------------------------------------------------------ r6561 | hendricks266 | 2017-12-11 21:14:12 -0800 (Mon, 11 Dec 2017) | 3 lines Fix tints with negative shades in r_usenewshading 4. Patch from Fox. ------------------------------------------------------------------------ r6560 | hendricks266 | 2017-12-11 21:14:09 -0800 (Mon, 11 Dec 2017) | 3 lines Polymost: Account for yscale when deciding if the sky is tall enough to repeat or not. Comment out code that is not working as expected. Patch from Fox. ------------------------------------------------------------------------ r6559 | hendricks266 | 2017-12-11 21:14:06 -0800 (Mon, 11 Dec 2017) | 3 lines Add def "globalflags" bit 4, and for individual palettes the "tint" flag bit 512. This makes fog the same for all shades. Make fog behave normally with sector structure .fogpal. Patch from Fox. ------------------------------------------------------------------------ r6558 | hendricks266 | 2017-12-11 21:14:02 -0800 (Mon, 11 Dec 2017) | 3 lines Fix visibility in Polymer with r_usenewshading 4. Patch from Fox. ------------------------------------------------------------------------ r6557 | hendricks266 | 2017-12-11 21:13:58 -0800 (Mon, 11 Dec 2017) | 8 lines New def tokens for "tint": "shadered" or "sr", "shadeblue" or "sb", "shadegreen" or "sg" tint { pal shadered <0-255> shadegreen <0-255> shadeblue <0-255> } Make shade apply a tint based on the RGB. Default values for shade are zero (black). Patch from Fox. ------------------------------------------------------------------------ r6556 | hendricks266 | 2017-12-11 21:13:53 -0800 (Mon, 11 Dec 2017) | 5 lines New userdef structure "screenfade" Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends. Patch from Fox. ------------------------------------------------------------------------ r6555 | hendricks266 | 2017-12-11 21:13:49 -0800 (Mon, 11 Dec 2017) | 6 lines New LOGO_FLAGS bits: - LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts. - LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu. - LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu. Patch from Fox. ------------------------------------------------------------------------ r6554 | hendricks266 | 2017-12-11 21:13:46 -0800 (Mon, 11 Dec 2017) | 5 lines New event "EVENT_SETDEFAULTS". Use this event to change the value of userdefs when initializing cfg settings with defaults. Patch from Fox. ------------------------------------------------------------------------ r6553 | hendricks266 | 2017-12-11 21:13:42 -0800 (Mon, 11 Dec 2017) | 3 lines Move the modern status bar option into the screen size slider. Patch from Fox. ------------------------------------------------------------------------ r6552 | hendricks266 | 2017-12-11 21:13:38 -0800 (Mon, 11 Dec 2017) | 7 lines New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering. cutscene { texturefilter } Patch from Fox. ------------------------------------------------------------------------ r6551 | hendricks266 | 2017-12-11 21:13:32 -0800 (Mon, 11 Dec 2017) | 9 lines New def token for "cutscene": "aspect" Overrides the aspect ratio for IVF files. cutscene { aspect } Note: For ANMs, you can use rotatesprite and setaspect to draw TILE_ANIM (currently defined as 30716) in EVENT_CUTSCENE with a custom aspect. Patch from Fox. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.