------------------------------------------------------------------------ r6694 | hendricks266 | 2018-02-24 17:18:36 -0800 (Sat, 24 Feb 2018) | 3 lines Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed. Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN. ------------------------------------------------------------------------ r6693 | hendricks266 | 2018-02-24 17:18:32 -0800 (Sat, 24 Feb 2018) | 1 line Fix the interaction between starttrack and toggling music off. ------------------------------------------------------------------------ r6692 | hendricks266 | 2018-02-24 17:18:29 -0800 (Sat, 24 Feb 2018) | 1 line Fix autoaim getting overwritten on load by whatever it was when the save was created. ------------------------------------------------------------------------ r6691 | hendricks266 | 2018-02-24 17:18:25 -0800 (Sat, 24 Feb 2018) | 1 line animlib: Editorialize the code style a bit more. ------------------------------------------------------------------------ r6690 | hendricks266 | 2018-02-24 17:18:21 -0800 (Sat, 24 Feb 2018) | 1 line animlib: Make some weird code easier to read. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.