------------------------------------------------------------------------ r6821 | terminx | 2018-04-05 18:43:27 -0700 (Thu, 05 Apr 2018) | 1 line Oh hey I fucked something up... again... :D ------------------------------------------------------------------------ r6820 | terminx | 2018-04-05 18:43:22 -0700 (Thu, 05 Apr 2018) | 1 line Bump MAXSPRITESONSCREEN from 2048 to 2560 ------------------------------------------------------------------------ r6819 | terminx | 2018-04-05 18:43:17 -0700 (Thu, 05 Apr 2018) | 1 line I don't know if this is actually better or not but it feels like it should be ------------------------------------------------------------------------ r6818 | terminx | 2018-04-05 18:43:12 -0700 (Thu, 05 Apr 2018) | 1 line EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY ------------------------------------------------------------------------ r6817 | terminx | 2018-04-05 18:43:08 -0700 (Thu, 05 Apr 2018) | 1 line EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior ------------------------------------------------------------------------ r6816 | terminx | 2018-04-05 18:43:03 -0700 (Thu, 05 Apr 2018) | 1 line Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here ------------------------------------------------------------------------ r6815 | terminx | 2018-04-05 18:42:58 -0700 (Thu, 05 Apr 2018) | 1 line Remove a couple of unnecessary calls to S_ClearSoundLocks() ------------------------------------------------------------------------ r6814 | terminx | 2018-04-05 18:42:53 -0700 (Thu, 05 Apr 2018) | 1 line Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that ------------------------------------------------------------------------ r6813 | terminx | 2018-04-05 18:42:47 -0700 (Thu, 05 Apr 2018) | 1 line Remove useless switch/case setup in nextpage() ------------------------------------------------------------------------ r6812 | terminx | 2018-04-05 18:42:43 -0700 (Thu, 05 Apr 2018) | 1 line Revert a small change to cache1d and default lz4CompressionLevel to 5 ------------------------------------------------------------------------ r6811 | terminx | 2018-04-05 18:42:38 -0700 (Thu, 05 Apr 2018) | 1 line Use CSTAT_SPRITE_ALIGNMENT_* enums in a couple places ------------------------------------------------------------------------ r6810 | terminx | 2018-04-05 18:42:33 -0700 (Thu, 05 Apr 2018) | 1 line Fix up some dynamic tile remapping cruft in A_Spawn() for less branching ------------------------------------------------------------------------ r6809 | terminx | 2018-04-05 18:42:27 -0700 (Thu, 05 Apr 2018) | 1 line Untabify engine_priv.h ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.