------------------------------------------------------------------------ r6922 | pogokeen | 2018-06-13 12:15:26 -0700 (Wed, 13 Jun 2018) | 1 line Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project ------------------------------------------------------------------------ r6921 | pogokeen | 2018-06-13 12:15:22 -0700 (Wed, 13 Jun 2018) | 2 lines Don't allow GL modes if GL Major Version is less than 2. Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827. ------------------------------------------------------------------------ r6920 | pogokeen | 2018-06-13 12:15:19 -0700 (Wed, 13 Jun 2018) | 1 line sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL ------------------------------------------------------------------------ r6919 | pogokeen | 2018-06-13 12:15:16 -0700 (Wed, 13 Jun 2018) | 1 line When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen. ------------------------------------------------------------------------ r6918 | pogokeen | 2018-06-13 12:15:10 -0700 (Wed, 13 Jun 2018) | 1 line tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack() ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.