------------------------------------------------------------------------ r6975 | terminx | 2018-09-01 12:36:20 -0700 (Sat, 01 Sep 2018) | 1 line Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds ------------------------------------------------------------------------ r6974 | terminx | 2018-09-01 12:36:15 -0700 (Sat, 01 Sep 2018) | 1 line Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag. ------------------------------------------------------------------------ r6973 | terminx | 2018-09-01 12:36:10 -0700 (Sat, 01 Sep 2018) | 1 line Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet ------------------------------------------------------------------------ r6972 | terminx | 2018-09-01 12:36:05 -0700 (Sat, 01 Sep 2018) | 1 line Xmalloc() -> Xrealloc() in C_AllocProjectile() ------------------------------------------------------------------------ r6971 | terminx | 2018-09-01 12:36:01 -0700 (Sat, 01 Sep 2018) | 1 line Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set ------------------------------------------------------------------------ r6970 | terminx | 2018-09-01 12:35:55 -0700 (Sat, 01 Sep 2018) | 1 line Reword error message displayed at startup when game data is missing ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.