------------------------------------------------------------------------ r7467 | terminx | 2019-03-30 12:36:32 -0700 (Sat, 30 Mar 2019) | 1 line Fix editor clipping issue ------------------------------------------------------------------------ r7466 | terminx | 2019-03-30 12:36:29 -0700 (Sat, 30 Mar 2019) | 1 line usectortype/uwalltype cleanup in clip.cpp ------------------------------------------------------------------------ r7465 | terminx | 2019-03-30 12:36:25 -0700 (Sat, 30 Mar 2019) | 1 line Fix crash in editor tile selector ------------------------------------------------------------------------ r7464 | terminx | 2019-03-30 12:36:21 -0700 (Sat, 30 Mar 2019) | 1 line Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats ------------------------------------------------------------------------ r7463 | terminx | 2019-03-30 12:36:18 -0700 (Sat, 30 Mar 2019) | 1 line Partially refactor clipmove() ------------------------------------------------------------------------ r7462 | terminx | 2019-03-30 12:36:14 -0700 (Sat, 30 Mar 2019) | 3 lines The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove() This commit fixes that. ------------------------------------------------------------------------ r7461 | terminx | 2019-03-30 12:36:10 -0700 (Sat, 30 Mar 2019) | 1 line Fix stupid bug in r7409 ------------------------------------------------------------------------ r7460 | terminx | 2019-03-30 12:36:07 -0700 (Sat, 30 Mar 2019) | 1 line Improve player z clipping height detection ------------------------------------------------------------------------ r7459 | terminx | 2019-03-30 12:36:03 -0700 (Sat, 30 Mar 2019) | 1 line Reduce MAXCLIPNUM to 2048 again and introduce MAXCLIPSECTORS, with a value of 1024 ------------------------------------------------------------------------ r7458 | terminx | 2019-03-30 12:35:58 -0700 (Sat, 30 Mar 2019) | 1 line Patch from Nuke to use indexed color for voxels in Polymost ------------------------------------------------------------------------ r7457 | terminx | 2019-03-30 12:35:54 -0700 (Sat, 30 Mar 2019) | 3 lines clipmove() improvements This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed. ------------------------------------------------------------------------ r7456 | terminx | 2019-03-30 12:35:50 -0700 (Sat, 30 Mar 2019) | 3 lines Make updatesectorz() fall back to updatesector() in cases where it would have returned -1 Note that both functions will still return -1 when x or y coordinates are out of bounds. ------------------------------------------------------------------------ r7455 | terminx | 2019-03-30 12:35:46 -0700 (Sat, 30 Mar 2019) | 1 line This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries ------------------------------------------------------------------------ r7454 | terminx | 2019-03-30 12:35:42 -0700 (Sat, 30 Mar 2019) | 1 line Guard more Duke-specific behavior behind EDUKE32_STANDALONE ------------------------------------------------------------------------ r7453 | terminx | 2019-03-30 12:35:39 -0700 (Sat, 30 Mar 2019) | 1 line Disable Duke3D-specific r_drawweapon behavior in standalone builds ------------------------------------------------------------------------ r7452 | terminx | 2019-03-30 12:35:34 -0700 (Sat, 30 Mar 2019) | 1 line Additional TROR patch from Nuke ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.