------------------------------------------------------------------------ r7489 | terminx | 2019-04-05 23:38:31 -0700 (Fri, 05 Apr 2019) | 1 line Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water ------------------------------------------------------------------------ r7488 | terminx | 2019-04-05 23:38:26 -0700 (Fri, 05 Apr 2019) | 1 line More player clipping fixes ------------------------------------------------------------------------ r7487 | terminx | 2019-04-05 23:38:22 -0700 (Fri, 05 Apr 2019) | 1 line Update VS projects to the VS2019 platform toolset ------------------------------------------------------------------------ r7486 | terminx | 2019-04-05 23:38:17 -0700 (Fri, 05 Apr 2019) | 1 line We probably don't want to be bailing out here when handling a clipshape ------------------------------------------------------------------------ r7485 | terminx | 2019-04-05 23:38:14 -0700 (Fri, 05 Apr 2019) | 1 line Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON ------------------------------------------------------------------------ r7484 | terminx | 2019-04-05 23:38:10 -0700 (Fri, 05 Apr 2019) | 1 line Retire the original naive updatesector() and updatesectorz() in favor of the breadth-first versions ------------------------------------------------------------------------ r7483 | terminx | 2019-04-05 23:38:04 -0700 (Fri, 05 Apr 2019) | 1 line Fix player bumping their head on the ceiling during a jump... again... ------------------------------------------------------------------------ r7482 | terminx | 2019-04-05 23:38:00 -0700 (Fri, 05 Apr 2019) | 1 line Add updatesectorbreadthz(), change pushmove() to use updatesectorbreadth(), and modify updatesectorbreadth() to include the early inside_p() return regular updatesector() has ------------------------------------------------------------------------ r7481 | terminx | 2019-04-05 23:37:57 -0700 (Fri, 05 Apr 2019) | 1 line This seems to work a little better to allow the player to jump into places they expect to be able to jump into ------------------------------------------------------------------------ r7480 | terminx | 2019-04-05 23:37:53 -0700 (Fri, 05 Apr 2019) | 1 line Use updatesectorbreadth() in clipmove() ------------------------------------------------------------------------ r7479 | terminx | 2019-04-05 23:37:46 -0700 (Fri, 05 Apr 2019) | 1 line Minor cleanup for updatesectorbreadth() ------------------------------------------------------------------------ r7478 | terminx | 2019-04-05 23:37:42 -0700 (Fri, 05 Apr 2019) | 1 line const correctness for parameters passed to the updatesector family of functions ------------------------------------------------------------------------ r7477 | terminx | 2019-04-05 23:37:38 -0700 (Fri, 05 Apr 2019) | 1 line Use bitmap manipulation functions for "bitptr" ------------------------------------------------------------------------ r7476 | terminx | 2019-04-05 23:37:32 -0700 (Fri, 05 Apr 2019) | 1 line Minor cleanup of breadth-first search functions ------------------------------------------------------------------------ r7475 | terminx | 2019-04-05 23:37:22 -0700 (Fri, 05 Apr 2019) | 1 line Add simple bitmap manipulation functions ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.