------------------------------------------------------------------------ r7613 | pogokeen | 2019-04-19 14:45:26 -0700 (Fri, 19 Apr 2019) | 1 line polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards ------------------------------------------------------------------------ r7612 | pogokeen | 2019-04-19 14:45:22 -0700 (Fri, 19 Apr 2019) | 3 lines Fix depth buffer issue causing translucent sprites to not render properly in Polymost. Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency. Optimize sprite rendering when in Polymost by only sorting sprites with translucency. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.