------------------------------------------------------------------------ r7873 | terminx | 2019-07-31 23:50:56 -0700 (Wed, 31 Jul 2019) | 3 lines This adds back in the engine's old automapping feature This was removed a long time ago because Duke3D and Shadow Warrior don't use it. ------------------------------------------------------------------------ r7872 | terminx | 2019-07-31 23:50:50 -0700 (Wed, 31 Jul 2019) | 1 line Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput() ------------------------------------------------------------------------ r7871 | terminx | 2019-07-31 23:50:46 -0700 (Wed, 31 Jul 2019) | 1 line Fix silly branching logic in engineLoadBoard() ------------------------------------------------------------------------ r7870 | terminx | 2019-07-31 23:50:42 -0700 (Wed, 31 Jul 2019) | 3 lines Don't blow away wall cstat bit 14 for use as a temp flag in the editor Patch from Nuke.YKT. ------------------------------------------------------------------------ r7869 | terminx | 2019-07-31 23:50:37 -0700 (Wed, 31 Jul 2019) | 3 lines Work around an issue with far plane clipping with voxels without mipmaps in software mode Patch from Nuke.YKT. ------------------------------------------------------------------------ r7868 | terminx | 2019-07-31 23:50:33 -0700 (Wed, 31 Jul 2019) | 3 lines Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms Patch from Nuke.YKT. ------------------------------------------------------------------------ r7867 | terminx | 2019-07-31 23:50:29 -0700 (Wed, 31 Jul 2019) | 3 lines Hopefully work around more Polymost polygon leakages Patch from Nuke.YKT. ------------------------------------------------------------------------ r7866 | terminx | 2019-07-31 23:50:26 -0700 (Wed, 31 Jul 2019) | 3 lines Cache the distrecip[] table Patch from Nuke.YKT. ------------------------------------------------------------------------ r7865 | terminx | 2019-07-31 23:50:21 -0700 (Wed, 31 Jul 2019) | 3 lines "Another dumb polymost optimization. Probably worth few fps in heavy scenes" Patch from Nuke.YKT ------------------------------------------------------------------------ r7864 | terminx | 2019-07-31 23:50:17 -0700 (Wed, 31 Jul 2019) | 1 line Make ksgn() return int instead of int32_t ------------------------------------------------------------------------ r7863 | terminx | 2019-07-31 23:50:13 -0700 (Wed, 31 Jul 2019) | 3 lines if 0 out our klabs() function and just define it as abs() The compiler generates much better code for this now. ------------------------------------------------------------------------ r7862 | terminx | 2019-07-31 23:50:09 -0700 (Wed, 31 Jul 2019) | 1 line Untabify a couple of headers ------------------------------------------------------------------------ r7861 | terminx | 2019-07-31 23:50:04 -0700 (Wed, 31 Jul 2019) | 1 line I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.