------------------------------------------------------------------------ r8016 | hendricks266 | 2019-08-14 21:39:46 -0700 (Wed, 14 Aug 2019) | 1 line Don't clobber E1L8 for user maps ------------------------------------------------------------------------ r8015 | hendricks266 | 2019-08-14 21:39:42 -0700 (Wed, 14 Aug 2019) | 1 line Return to the main menu after completing a user map ------------------------------------------------------------------------ r8014 | hendricks266 | 2019-08-14 21:39:38 -0700 (Wed, 14 Aug 2019) | 1 line Menus: Fix Y/N options with three lines ------------------------------------------------------------------------ r8013 | hendricks266 | 2019-08-14 21:39:35 -0700 (Wed, 14 Aug 2019) | 1 line Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation ------------------------------------------------------------------------ r8012 | hendricks266 | 2019-08-14 21:39:31 -0700 (Wed, 14 Aug 2019) | 1 line Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items ------------------------------------------------------------------------ r8011 | pogokeen | 2019-08-14 21:38:12 -0700 (Wed, 14 Aug 2019) | 1 line timer.cpp: avoid using floating point arithmetic in timerUpdate() ------------------------------------------------------------------------ r8010 | pogokeen | 2019-08-14 21:38:09 -0700 (Wed, 14 Aug 2019) | 1 line sdlayer.cpp: use glFinish() to synchronize with the buffer swap ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.