commit a091a89d79cff0e2e2c5a4c45a67d83b4ba37119 Author: Richard C. Gobeille Date: Sat Jun 6 17:24:16 2020 -0700 VS: fix build.vcxproj after merge error with ab90c721b94d2e683b909f1a49b35f6ed8af8901 commit 3d3db3df1d0e68f652e79b785c231eec11922777 Author: Richard C. Gobeille Date: Sat Jun 6 13:34:34 2020 -0700 engine: add error checking to and slightly clean up engineLoadBoardV5V6() commit 2a0bb5f837184bfa081e06f34ea6f43944e2153d Author: Richard C. Gobeille Date: Sat Jun 6 13:33:39 2020 -0700 engine: add error checking to engineLoadBoard() commit 520a927eef55065e6a2261786f607301236e34b8 Author: Richard C. Gobeille Date: Sat Jun 6 11:17:18 2020 -0700 engine: potentially improve dealing with corrupt .md2/.md3 models I didn't test any actual corrupt models, just noticed the lack of any error checking when looking at something else. commit 7f741c27156ac0080daeb45a99425ed0fccece6a Author: Richard C. Gobeille Date: Sat Jun 6 11:18:40 2020 -0700 engine: use kread_and_test() instead of regular kread() where appropriate See https://voidpoint.io/terminx/eduke32 for more details.