commit 32096f6c6b38f92c261c5c3db760885d3cc95eb5 Author: NY00123 Date: Fri Jun 26 09:50:46 2020 +0300 Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers" This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667. commit 09e6842847ee5f3bd427b18b18f47567ad69abdf Author: NY00123 Date: Fri Jun 26 09:49:17 2020 +0300 mmulti: Rename danetmode -> networkmode and make it use the same values as in the previously used newer mmulti revision from JFBuild. Also use MMULTI_MODE_MS and MMULTI_MODE_P2P, now a part of an enum. commit 587d3644ee403e4c3ab201022303a2914687502f Author: NY00123 Date: Fri Jun 26 09:40:27 2020 +0300 mmulti: Constify the string params in a few functions commit ce8f841b75900bad5e0a0138935690614e3697dc Author: Jordon Moss Date: Tue Jun 23 21:17:21 2020 -0300 Engine: Switch to mmulti.cpp from EDuke32-OldMP repo. Loses IPv6 support, but gains stability and XP support. commit 5de1d4f144b26fbb6e69b05e17e1db1fab82dfd4 Author: Jordon Moss Date: Tue May 19 02:39:37 2020 -0300 Add wrapper defines to mmulti.h commit b4b054dda429f9934652989be5e62f92e85c5d53 Author: NY00123 Date: Mon Jul 13 23:20:14 2020 +0300 SW: If a saved load is loaded at a point which is right after killing a boss, ensure that FinishTimer and FinishAnim are appropriately updated. This commit bumps GameVersion. Additionally, the set of FinishAnim to 0 in NewLevel had to move to a different location (InitLevelGlobals2), so it doesn't override the value stored in the saved game. commit 168f199431c09eecdcc305da3030a8dcb994979b Author: NY00123 Date: Mon Jul 13 22:09:17 2020 +0300 SW: Remove unused BetaVersion variable See https://voidpoint.io/terminx/eduke32 for more details.