commit 175ae4cd59f3347136579cc571bea38e92fcedcf Author: Richard C. Gobeille Date: Sun Aug 23 17:48:10 2020 -0700 Duke3d: fix CON_GETPLAYER/CON_SETPLAYER access to palette member and loogiex/loogiey arrays commit 1a79d820dc2b025c3e01b307d77a131f97179ba6 Author: Richard C. Gobeille Date: Fri Aug 21 13:13:11 2020 -0700 engine: only bypass SDL_SetWindowGrab() for SDL 2.0.12 and lower commit b2a8d74e2465d0cba395f9060f51643b78518e22 Author: Richard C. Gobeille Date: Mon Aug 17 17:43:28 2020 -0700 Duke3d: rename "Widescreen" menu option to "Aspect ratio" commit 008bf9ecc40dbdfefb67a87e2347455d7e8c888e Author: Richard C. Gobeille Date: Sun Aug 16 16:39:14 2020 -0700 Duke3d: fix a couple bad comparisons of values against MAX_WEAPONS The first is something that was missed when the hardcoded World Tour stuff was added, and the second looks like it was just a typo. commit 320f53410d55d8bc121efdbf73a563e31349488f Author: Richard C. Gobeille Date: Sun Aug 16 16:36:59 2020 -0700 Duke3d: add SK_WEAPON_MASK macro, comprised of the four SK_WEAPON_BITS values See https://voidpoint.io/terminx/eduke32 for more details.