commit 0ca1b0c5abe37d55eb4d86d5c798c2e0ceffd1ba Author: Dino Bollinger Date: Thu Aug 12 18:49:48 2021 +0200 Duke3D: Add DUKEWT_CRC to the grpinfo tokens commit 31f78560f05c81cb2e1a917d76166976bf0f2b3d Author: Dino Bollinger Date: Thu Aug 12 21:33:17 2021 +0200 Duke3D: Fix two typos in the menu code Fixes terminx/eduke32#182 commit a192bf45a31f77d84c936590636e3a581bb5a5f6 Author: Dino Bollinger Date: Thu Aug 5 16:33:32 2021 +0200 Duke3D: Re-enable remote activation of viewscreen using yvel of 1 A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time. Fixes terminx/eduke32#41 commit e1d9171f6a166f5ab7b7fd7a2aad6a2992fce5c1 Author: nukeykt Date: Mon Aug 9 06:24:20 2021 +0900 engine: make 512px tall tile checks non inclusive commit 34e646ed9241752c857f0a259be9ae66c617b6dc Author: nukeykt Date: Mon Aug 9 03:37:24 2021 +0900 engine: fix shading of tall tiles in ASM version of classic renderer See https://voidpoint.io/terminx/eduke32 for more details.