commit cbb598f10fa90ea54cc02412d8f5f923a7bad977 Author: Richard Gobeille Date: Fri Jul 16 10:56:54 2021 -0700 VS: disable microprofile commit fe53854d4db299eee49c376e1959415b8fb3fac7 Author: Richard Gobeille Date: Fri Jul 16 17:28:50 2021 -0700 Duke3d: instead of G_GameQuit(), abort() in app_crashhandler() commit 19991c2b6750d49db6588fc1ab476bcbb448fbef Author: Richard C. Gobeille Date: Thu Jul 23 05:42:07 2020 -0700 audiolib: formatting commit 4bc4f8db49ce35e0afaeeb0849e8ab33021848ba Author: Richard C. Gobeille Date: Fri Jul 31 12:14:54 2020 -0700 SW: fix allocator mismatches between a few allocations and frees commit 84cb25375653f47ec7c798c330d501b6ad95fb47 Author: Richard Gobeille Date: Thu Jul 15 09:52:49 2021 -0700 Duke3d: pressing a mouse button counts as mouse activity commit 8f2ca249c78bced8192e945030cc0045c4330792 Author: Richard Gobeille Date: Wed Jul 14 07:58:59 2021 -0700 SW: menus don't need their own input buffering and repeat handling anymore because it's handled in mact commit 08d6271dfe4efbe84f4baf46bd324cd624aca6a5 Author: Richard Gobeille Date: Wed Jul 14 07:35:39 2021 -0700 SW: half-assed attempt at making controller input work It's not as half-assed as it was before, but still pretty damn half-assed. commit ea254a21877c3334784cf69b668fa82bd85dc38a Author: Richard Gobeille Date: Wed Jul 14 05:53:12 2021 -0700 mact: misc bullshit cleanup changes commit ab81a886015ad1be0bbbdb3ef8e463fc6788cf39 Author: Richard Gobeille Date: Tue Jul 13 23:22:48 2021 -0700 mact/Duke3d: revise CONTROL_GetUserInput/CONTROL_ClearUserInput, shitcan most of input.cpp This implements input repeating for controllers in menus. commit 5611eb5f87a3c17232f23be8e42493eb2f990f90 Author: Richard Gobeille Date: Wed Jul 14 04:32:20 2021 -0700 SW: digital axes on mice haven't been a thing for a while. commit 55fa2a5c2b153175a4f6330a64f08cd2092709ed Author: Richard C. Gobeille Date: Sat Jul 10 02:52:12 2021 -0700 editor: startup window checkbox for -usecwd commit b71945db0b13538814bed22358d83b6fc4d6dc16 Author: Richard C. Gobeille Date: Thu Jul 8 16:32:42 2021 -0700 editor: integer upscaling for 2d mode for people with 4K displays Enable with the "upscalefactor" console command or by editing the cfg for now. commit 495475a6057579e82a8536ca2cf3d73d9f08bf27 Author: Richard C. Gobeille Date: Thu Jul 1 18:46:16 2021 -0700 editor: unify resolution choice for 2d and 3d mode commit 9cabb58c79200b4c2e7f49bb0e96477b56f3ec58 Author: Richard C. Gobeille Date: Thu Jul 8 02:44:54 2021 -0700 mact: rename some shitty preprocessor definitions and throw them in an enum I saw these and thought that I was responsible for their poor naming, but it turns out the first three were inherited from the original source code. commit b371d6bc3210b910f863399ddbd420a3ca4ed7ed Author: Richard C. Gobeille Date: Wed Jul 7 06:13:34 2021 -0700 Duke3d: only display relevant configuration options for game controller triggers commit 123f00d6a033235d739ac10225babf7365624390 Author: Richard C. Gobeille Date: Wed Jul 7 18:31:23 2021 -0700 Duke3d: mouse/controller menu string changes commit f7587bdaa50b6e2162631c8f4e035ab125b07648 Author: Richard C. Gobeille Date: Tue Jul 6 19:00:44 2021 -0700 Duke3d/mact: shitcan integer scaling for input commit 0ad4b424dffbf647d3cc880da9484a7ee1dc0c44 Author: Richard C. Gobeille Date: Wed Jul 7 05:57:44 2021 -0700 mact: SCRIPT_GetDouble() Sorry, I don't feel like rigging all of the controller axis stuff up to cvars right now. commit 914310007c8eaaeda2653fa09407ac1760e14be8 Author: Richard C. Gobeille Date: Tue Jul 6 19:09:33 2021 -0700 Duke3d: add missing MenuRangeFlags_t tokens to definitions using MAKE_MENURANGE commit 5de5c540fbf83905c7357622b9c5da04730fc456 Author: Richard C. Gobeille Date: Tue Jul 6 03:27:25 2021 -0700 engine/mact: reimplement controller dead zone so that it isn't just naively applied to each axis independently commit fbe9eadff8416e129bf0812b68d7a16934d9184c Author: CommonLoon102 Date: Tue Jun 8 21:47:52 2021 +0200 engine: move uninitsystem() into engineUnInit and remove atexit commit 968e152f03e7840341f43c8011a38324f2cf8a03 Author: Richard C. Gobeille Date: Mon Jul 5 23:56:50 2021 -0700 Update clang-format preferences commit 17b91db2844a59b5054d32449661b7bc83240534 Author: Richard C. Gobeille Date: Mon Jul 5 15:24:03 2021 -0700 Duke3d: tweak default JoystickAimWeight and JoystickViewCentering settings and reset them to defaults when resetting the rest of the controller settings commit 39cf1f992548016e7d4842d74e1577701dc70783 Author: Richard C. Gobeille Date: Thu Jul 1 18:17:24 2021 -0700 engine: rename r_windowpositioning var in source, default to 1 See https://voidpoint.io/terminx/eduke32 for more details.