commit 61f71049b5dc981d41a509f9957cefd99aa416cf Author: Dino Bollinger Date: Fri Nov 12 23:53:08 2021 +0100 Mapster32: Increase MAXSOUNDS to 16384 to match the game-side limit commit b3003aca2e436014f67dbfa6dce37c5d004d9e49 Author: Richard Gobeille Date: Fri Nov 12 07:53:56 2021 -0800 Duke3d: remove reset to previous projectile position from projectile bounce handling Please report any weirdness relating to bouncing projectiles impacting surfaces. commit 9467311b9ae433de7044e4a5b4de595959a33c5b Author: Richard Gobeille Date: Fri Nov 12 07:53:56 2021 -0800 Duke3d: make actors set to move vertically in CON act as if SFLAG_SMOOTHMOVE was explicitly enabled This smooths out stuff like octabrains and flying liztroops without making them look stupid when they move on the ground. commit a56a7521433f9ff5474bf00fe8146c7a586e743f Author: Richard Gobeille Date: Fri Nov 12 07:53:56 2021 -0800 engine: add amalgamated version of the vector math library found at https://github.com/glampert/vectormath See https://voidpoint.io/terminx/eduke32 for more details.