------------------------------------------------------------------------ r1723 | helixhorned | 2010-10-31 12:59:13 -0700 (Sun, 31 Oct 2010) | 1 line Delete _clipshape_.map. Easy to forget if it's not on the file system anymore... ------------------------------------------------------------------------ r1722 | helixhorned | 2010-10-31 12:54:03 -0700 (Sun, 31 Oct 2010) | 1 line Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands. ------------------------------------------------------------------------ r1721 | helixhorned | 2010-10-30 13:32:06 -0700 (Sat, 30 Oct 2010) | 1 line New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build. ------------------------------------------------------------------------