------------------------------------------------------------------------ r1744 | helixhorned | 2010-12-24 07:44:37 -0800 (Fri, 24 Dec 2010) | 1 line Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary. ------------------------------------------------------------------------ r1743 | helixhorned | 2010-12-20 08:55:37 -0800 (Mon, 20 Dec 2010) | 1 line d'oh ------------------------------------------------------------------------