------------------------------------------------------------------------ r1746 | plagman | 2010-12-29 01:17:48 -0800 (Wed, 29 Dec 2010) | 1 line Fix release builds. ------------------------------------------------------------------------ r1745 | plagman | 2010-12-28 22:23:49 -0800 (Tue, 28 Dec 2010) | 1 line Highpalookup maps implementation on the renderer side. Currently set to a hardcoded highpalookup of 6:6:6->RGB and causes a noticeable quality drop. Use the debug1 cvar to toggle ingame. ------------------------------------------------------------------------ r1744 | helixhorned | 2010-12-24 07:44:37 -0800 (Fri, 24 Dec 2010) | 1 line Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary. ------------------------------------------------------------------------